Add gamepad support

This commit is contained in:
gingerBill
2024-09-22 19:29:05 +01:00
parent 66e83ef30d
commit 95721fe296
3 changed files with 141 additions and 31 deletions

View File

@@ -192,11 +192,8 @@ KEYBOARD_MAX_CODE_SIZE :: 16
GAMEPAD_MAX_ID_SIZE :: 64
GAMEPAD_MAX_MAPPING_SIZE :: 64
Gamepad_Button :: struct {
pressed: bool,
touched: bool,
value: f64,
}
GAMEPAD_MAX_BUTTONS :: 64
GAMEPAD_MAX_AXES :: 16
Event_Target_Kind :: enum u32 {
Element = 0,
@@ -218,6 +215,30 @@ Event_Option :: enum u8 {
}
Event_Options :: distinct bit_set[Event_Option; u8]
Gamepad_Button :: struct {
value: f64,
pressed: bool,
touched: bool,
}
Gamepad_State :: struct {
id: string,
mapping: string,
index: int,
connected: bool,
timestamp: f64,
button_count: int,
axis_count: int,
buttons: [GAMEPAD_MAX_BUTTONS]Gamepad_Button `fmt:"v,button_count"`,
axes: [GAMEPAD_MAX_AXES]f64 `fmt:"v,axes_count"`,
_id_len: int `fmt:"-"`,
_mapping_len: int `fmt:"-"`,
_id_buf: [GAMEPAD_MAX_ID_SIZE]byte `fmt:"-"`,
_mapping_buf: [GAMEPAD_MAX_MAPPING_SIZE]byte `fmt:"-"`,
}
Event :: struct {
kind: Event_Kind,
target_kind: Event_Target_Kind,
@@ -276,20 +297,7 @@ Event :: struct {
buttons: bit_set[0..<16; u16],
},
gamepad: struct {
id: string,
mapping: string,
index: int,
connected: bool,
timestamp: f64,
button_count: int,
axes_count: int,
_id_len: int `fmt:"-"`,
_mapping_len: int `fmt:"-"`,
_id_buf: [GAMEPAD_MAX_ID_SIZE]byte `fmt:"-"`,
_mapping_buf: [GAMEPAD_MAX_MAPPING_SIZE]byte `fmt:"-"`,
},
gamepad: Gamepad_State,
},
@@ -366,6 +374,20 @@ remove_custom_event_listener :: proc(id: string, name: string, user_data: rawptr
return _remove_event_listener(id, name, user_data, callback)
}
get_gamepad_state :: proc "contextless" (index: int, s: ^Gamepad_State) -> bool {
@(default_calling_convention="contextless")
foreign dom_lib {
@(link_name="get_gamepad_state")
_get_gamepad_state :: proc(index: int, s: ^Gamepad_State) -> bool ---
}
if s == nil {
return false
}
return _get_gamepad_state(index, s)
}
@(export, link_name="odin_dom_do_event_callback")
do_event_callback :: proc(user_data: rawptr, callback: proc(e: Event)) {
@(default_calling_convention="contextless")

View File

@@ -284,5 +284,4 @@ add_custom_event_listener :: proc(id: string, name: string, user_data: rawptr, c
}
remove_custom_event_listener :: proc(id: string, name: string, user_data: rawptr, callback: proc(e: Event)) -> bool {
panic("vendor:wasm/js not supported on non JS targets")
}
}

View File

@@ -1533,28 +1533,47 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement, memory, ev
wmi.storeU8(off(1), !!e.repeat);
wmi.storeInt(off(W), e.key.length)
wmi.storeInt(off(W), e.code.length)
wmi.storeInt(off(W, W), e.key.length)
wmi.storeInt(off(W, W), e.code.length)
wmi.storeString(off(16, 1), e.key);
wmi.storeString(off(16, 1), e.code);
} else if (e.type === 'scroll') {
wmi.storeF64(off(8), window.scrollX);
wmi.storeF64(off(8), window.scrollY);
wmi.storeF64(off(8, 8), window.scrollX);
wmi.storeF64(off(8, 8), window.scrollY);
} else if (e.type === 'visibilitychange') {
wmi.storeU8(off(1), !document.hidden);
} else if (e instanceof GamepadEvent) {
const idPtr = off(W*2, W);
const mappingPtr = off(W*2, W);
wmi.storeI32(off(W), e.gamepad.index);
wmi.storeI32(off(W, W), e.gamepad.index);
wmi.storeU8(off(1), !!e.gamepad.connected);
wmi.storeF64(off(8), e.gamepad.timestamp);
wmi.storeF64(off(8, 8), e.gamepad.timestamp);
wmi.storeInt(off(W), e.gamepad.buttons.length);
wmi.storeInt(off(W), e.gamepad.axes.length);
wmi.storeInt(off(W, W), e.gamepad.buttons.length);
wmi.storeInt(off(W, W), e.gamepad.axes.length);
wmi.storeInt(off(W), e.gamepad.id.length)
wmi.storeInt(off(W), e.gamepad.mapping.length)
for (let i = 0; i < 64; i++) {
if (i < e.gamepad.buttons.length) {
let b = e.gamepad.buttons[i];
wmi.storeF64(off(8, 8), b.value);
wmi.storeU8(off(1), !!b.pressed);
wmi.storeU8(off(1), !!b.touched);
} else {
off(16, 8);
}
}
for (let i = 0; i < 16; i++) {
if (i < e.gamepad.axes.length) {
let a = e.gamepad.axes[i];
wmi.storeF64(off(8, 8), a);
} else {
off(8, 8);
}
}
wmi.storeInt(off(W, W), e.gamepad.id.length)
wmi.storeInt(off(W, W), e.gamepad.mapping.length)
wmi.storeString(off(64, 1), e.gamepad.id);
wmi.storeString(off(64, 1), e.gamepad.mapping);
}
@@ -1661,6 +1680,76 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement, memory, ev
return false;
},
get_gamepad_state: (gamepad_id, ep) => {
let index = gamepad_id;
let gps = navigator.getGamepads();
if (0 <= index && index < gps.length) {
let gamepad = gps[index];
if (!gamepad) {
return false;
}
const W = wasmMemoryInterface.intSize;
let offset = ep;
let off = (amount, alignment) => {
if (alignment === undefined) {
alignment = Math.min(amount, W);
}
if (offset % alignment != 0) {
offset += alignment - (offset%alignment);
}
let x = offset;
offset += amount;
return x;
};
let align = (alignment) => {
const modulo = offset & (alignment-1);
if (modulo != 0) {
offset += alignment - modulo
}
};
let wmi = wasmMemoryInterface;
const idPtr = off(W*2, W);
const mappingPtr = off(W*2, W);
wmi.storeI32(off(W), gamepad.index);
wmi.storeU8(off(1), !!gamepad.connected);
wmi.storeF64(off(8), gamepad.timestamp);
wmi.storeInt(off(W), gamepad.buttons.length);
wmi.storeInt(off(W), gamepad.axes.length);
for (let i = 0; i < 64; i++) {
if (i < gamepad.buttons.length) {
let b = gamepad.buttons[i];
wmi.storeF64(off(8, 8), b.value);
wmi.storeU8(off(1), !!b.pressed);
wmi.storeU8(off(1), !!b.touched);
} else {
off(16, 8);
}
}
for (let i = 0; i < 16; i++) {
if (i < gamepad.axes.length) {
wmi.storeF64(off(8, 8), gamepad.axes[i]);
} else {
off(8, 8);
}
}
wmi.storeInt(off(W, W), gamepad.id.length)
wmi.storeInt(off(W, W), gamepad.mapping.length)
wmi.storeString(off(64, 1), gamepad.id);
wmi.storeString(off(64, 1), gamepad.mapping);
return true;
}
return false;
},
get_element_value_f64: (id_ptr, id_len) => {
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
let element = getElement(id);