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Add angle_between and matrix2_rotate
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@@ -267,6 +267,31 @@ to_ptr :: proc{vector_to_ptr, matrix_to_ptr}
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vector_angle_between :: proc "contextless" (a, b: $V/[$N]$E) -> E {
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a0 := normalize0(a)
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b0 := normalize0(b)
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return math.acos(dot(a0, b0))
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}
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quaternion64_angle_between :: proc "contextless" (a, b: $Q/quaternion64) -> f16 {
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c := normalize0(conj(a) * b)
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return math.acos(c.w)
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}
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quaternion128_angle_between :: proc "contextless" (a, b: $Q/quaternion128) -> f32 {
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c := normalize0(conj(a) * b)
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return math.acos(c.w)
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}
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quaternion256_angle_between :: proc "contextless" (a, b: $Q/quaternion256) -> f64 {
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c := normalize0(conj(a) * b)
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return math.acos(c.w)
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}
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angle_between :: proc{
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vector_angle_between,
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quaternion64_angle_between,
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quaternion128_angle_between,
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quaternion256_angle_between,
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}
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// Splines
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@@ -1270,6 +1270,43 @@ matrix2_adjoint :: proc{
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}
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@(require_results)
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matrix2_rotate_f16 :: proc "contextless" (angle_radians: f16) -> Matrix2f16 {
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c := math.cos(angle_radians)
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s := math.sin(angle_radians)
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return Matrix2f16{
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c, -s,
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s, c,
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}
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}
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@(require_results)
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matrix2_rotate_f32 :: proc "contextless" (angle_radians: f32) -> Matrix2f32 {
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c := math.cos(angle_radians)
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s := math.sin(angle_radians)
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return Matrix2f32{
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c, -s,
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s, c,
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}
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}
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@(require_results)
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matrix2_rotate_f64 :: proc "contextless" (angle_radians: f64) -> Matrix2f64 {
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c := math.cos(angle_radians)
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s := math.sin(angle_radians)
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return Matrix2f64{
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c, -s,
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s, c,
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}
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}
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matrix2_rotate :: proc{
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matrix2_rotate_f16,
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matrix2_rotate_f32,
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matrix2_rotate_f64,
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}
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@(require_results)
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matrix3_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (m: Matrix3f16) {
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qxx := q.x * q.x
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