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https://github.com/odin-lang/Odin.git
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Remove pointer magic when creating strings
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11
vendor/wasm/js/events.odin
vendored
11
vendor/wasm/js/events.odin
vendored
@@ -1,8 +1,6 @@
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//+build js wasm32, js wasm64p32
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package wasm_js_interface
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import "core:runtime"
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foreign import dom_lib "odin_dom"
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Event_Kind :: enum u32 {
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@@ -235,6 +233,8 @@ Event :: struct {
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repeat: bool,
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_key_len: int,
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_code_len: int,
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_key_buf: [KEYBOARD_MAX_KEY_SIZE]byte,
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_code_buf: [KEYBOARD_MAX_KEY_SIZE]byte,
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},
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@@ -350,11 +350,8 @@ do_event_callback :: proc(user_data: rawptr, callback: proc(e: Event)) {
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init_event_raw(&event)
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if event.kind == .Key_Up || event.kind == .Key_Down || event.kind == .Key_Press {
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key := transmute(^runtime.Raw_String) &event.key.key
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key.data = &event.key._key_buf[0]
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code := transmute(^runtime.Raw_String) &event.key.code
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code.data = &event.key._code_buf[0]
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event.key.key = string(event.key._key_buf[:event.key._key_len])
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event.key.code = string(event.key._code_buf[:event.key._code_len])
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}
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callback(event)
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14
vendor/wasm/js/runtime.js
vendored
14
vendor/wasm/js/runtime.js
vendored
@@ -1423,13 +1423,11 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement) {
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wmi.storeI16(off(2), e.button);
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wmi.storeU16(off(2), e.buttons);
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} else if (e instanceof KeyboardEvent) {
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// NOTE: we set string data pointers on the
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// native side, so skip those for now and
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// set only string length
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const keyPtr = off(W);
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wmi.storeI32(off(W), e.key.length);
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const codePtr = off(W);
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wmi.storeI32(off(W), e.code.length);
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// Note: those strigs are constructed
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// on the native side from buffers that
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// are filled later, so skip them
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const keyPtr = off(W*2, W);
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const codePtr = off(W*2, W);
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wmi.storeU8(off(1), e.location);
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@@ -1440,6 +1438,8 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement) {
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wmi.storeU8(off(1), !!e.repeat);
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wmi.storeI32(off(W), e.key.length)
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wmi.storeI32(off(W), e.code.length)
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wmi.storeString(off(16, 1), e.key);
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wmi.storeString(off(16, 1), e.code);
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} else if (e instanceof WheelEvent) {
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