mirror of
https://github.com/odin-lang/Odin.git
synced 2026-02-12 06:18:39 +00:00
Update SDL_image to 3.4.0
This commit is contained in:
2
vendor/sdl3/image/LICENSE.txt
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2
vendor/sdl3/image/LICENSE.txt
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@@ -1,4 +1,4 @@
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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BIN
vendor/sdl3/image/SDL3_image.dll
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BIN
vendor/sdl3/image/SDL3_image.dll
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Binary file not shown.
BIN
vendor/sdl3/image/SDL3_image.lib
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BIN
vendor/sdl3/image/SDL3_image.lib
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2572
vendor/sdl3/image/include/SDL_image.h
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2572
vendor/sdl3/image/include/SDL_image.h
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File diff suppressed because it is too large
Load Diff
114
vendor/sdl3/image/sdl_image.odin
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114
vendor/sdl3/image/sdl_image.odin
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@@ -11,8 +11,8 @@ when ODIN_OS == .Windows {
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}
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MAJOR_VERSION :: 3
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MINOR_VERSION :: 2
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PATCHLEVEL :: 4
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MINOR_VERSION :: 4
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PATCHLEVEL :: 0
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Animation :: struct {
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w, h: c.int,
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@@ -21,6 +21,51 @@ Animation :: struct {
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delays: [^]c.int,
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}
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AnimationEncoder :: struct {}
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PROP_ANIMATION_ENCODER_CREATE_FILENAME_STRING :: "SDL_image.animation_encoder.create.filename"
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PROP_ANIMATION_ENCODER_CREATE_IOSTREAM_POINTER :: "SDL_image.animation_encoder.create.iostream"
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PROP_ANIMATION_ENCODER_CREATE_IOSTREAM_AUTOCLOSE_BOOLEAN :: "SDL_image.animation_encoder.create.iostream.autoclose"
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PROP_ANIMATION_ENCODER_CREATE_TYPE_STRING :: "SDL_image.animation_encoder.create.type"
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PROP_ANIMATION_ENCODER_CREATE_QUALITY_NUMBER :: "SDL_image.animation_encoder.create.quality"
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PROP_ANIMATION_ENCODER_CREATE_TIMEBASE_NUMERATOR_NUMBER :: "SDL_image.animation_encoder.create.timebase.numerator"
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PROP_ANIMATION_ENCODER_CREATE_TIMEBASE_DENOMINATOR_NUMBER :: "SDL_image.animation_encoder.create.timebase.denominator"
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PROP_ANIMATION_ENCODER_CREATE_AVIF_MAX_THREADS_NUMBER :: "SDL_image.animation_encoder.create.avif.max_threads"
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PROP_ANIMATION_ENCODER_CREATE_AVIF_KEYFRAME_INTERVAL_NUMBER :: "SDL_image.animation_encoder.create.avif.keyframe_interval"
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PROP_ANIMATION_ENCODER_CREATE_GIF_USE_LUT_BOOLEAN :: "SDL_image.animation_encoder.create.gif.use_lut"
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AnimationDecoderStatus :: enum c.int {
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INVALID = -1,
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OK,
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FAILED,
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COMPLETE,
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}
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AnimationDecoder :: struct {}
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PROP_ANIMATION_DECODER_CREATE_FILENAME_STRING :: "SDL_image.animation_decoder.create.filename"
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PROP_ANIMATION_DECODER_CREATE_IOSTREAM_POINTER :: "SDL_image.animation_decoder.create.iostream"
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PROP_ANIMATION_DECODER_CREATE_IOSTREAM_AUTOCLOSE_BOOLEAN :: "SDL_image.animation_decoder.create.iostream.autoclose"
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PROP_ANIMATION_DECODER_CREATE_TYPE_STRING :: "SDL_image.animation_decoder.create.type"
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PROP_ANIMATION_DECODER_CREATE_TIMEBASE_NUMERATOR_NUMBER :: "SDL_image.animation_decoder.create.timebase.numerator"
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PROP_ANIMATION_DECODER_CREATE_TIMEBASE_DENOMINATOR_NUMBER :: "SDL_image.animation_decoder.create.timebase.denominator"
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PROP_ANIMATION_DECODER_CREATE_AVIF_MAX_THREADS_NUMBER :: "SDL_image.animation_decoder.create.avif.max_threads"
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PROP_ANIMATION_DECODER_CREATE_AVIF_ALLOW_INCREMENTAL_BOOLEAN :: "SDL_image.animation_decoder.create.avif.allow_incremental"
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PROP_ANIMATION_DECODER_CREATE_AVIF_ALLOW_PROGRESSIVE_BOOLEAN :: "SDL_image.animation_decoder.create.avif.allow_progressive"
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PROP_ANIMATION_DECODER_CREATE_GIF_TRANSPARENT_COLOR_INDEX_NUMBER :: "SDL_image.animation_encoder.create.gif.transparent_color_index"
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PROP_ANIMATION_DECODER_CREATE_GIF_NUM_COLORS_NUMBER :: "SDL_image.animation_encoder.create.gif.num_colors"
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PROP_METADATA_IGNORE_PROPS_BOOLEAN :: "SDL_image.metadata.ignore_props"
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PROP_METADATA_DESCRIPTION_STRING :: "SDL_image.metadata.description"
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PROP_METADATA_COPYRIGHT_STRING :: "SDL_image.metadata.copyright"
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PROP_METADATA_TITLE_STRING :: "SDL_image.metadata.title"
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PROP_METADATA_AUTHOR_STRING :: "SDL_image.metadata.author"
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PROP_METADATA_CREATION_TIME_STRING :: "SDL_image.metadata.creation_time"
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PROP_METADATA_FRAME_COUNT_NUMBER :: "SDL_image.metadata.frame_count"
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PROP_METADATA_LOOP_COUNT_NUMBER :: "SDL_image.metadata.loop_count"
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@(default_calling_convention="c", link_prefix="IMG_")
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foreign lib {
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Version :: proc() -> c.int ---
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@@ -43,7 +88,16 @@ foreign lib {
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LoadTexture_IO :: proc(renderer: ^SDL.Renderer, src: ^SDL.IOStream, closeio: bool) -> ^SDL.Texture ---
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LoadTextureTyped_IO :: proc(renderer: ^SDL.Renderer, src: ^SDL.IOStream, closeio: bool, type: cstring) -> ^SDL.Texture ---
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/* Load an image directly into a GPU texture. */
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LoadGPUTexture :: proc(device: ^SDL.GPUDevice, copy_pass: ^SDL.GPUCopyPass, file: cstring, width: ^c.int, height: ^c.int) -> ^SDL.GPUTexture ---
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LoadGPUTexture_IO :: proc(device: ^SDL.GPUDevice, copy_pass: ^SDL.GPUCopyPass, src: ^SDL.IOStream, closeio: bool, width: ^c.int, height: ^c.int) -> ^SDL.GPUTexture ---
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LoadGPUTextureTyped_IO :: proc(device: ^SDL.GPUDevice, copy_pass: ^SDL.GPUCopyPass, src: ^SDL.IOStream, closeio: bool, type: cstring, width: ^c.int, height: ^c.int) -> ^SDL.GPUTexture ---
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/* Get the image currently in the clipboard. */
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GetClipboardImage :: proc() -> ^SDL.Surface ---
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/* Functions to detect a file type, given a seekable source */
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isANI :: proc(src: ^SDL.IOStream) -> bool ---
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isAVIF :: proc(src: ^SDL.IOStream) -> bool ---
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isICO :: proc(src: ^SDL.IOStream) -> bool ---
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isCUR :: proc(src: ^SDL.IOStream) -> bool ---
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@@ -90,19 +144,63 @@ foreign lib {
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ReadXPMFromArrayToRGB888 :: proc(xpm: [^]cstring) -> ^SDL.Surface ---
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/* Individual saving functions */
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SaveAVIF :: proc(surface: ^SDL.Surface, file: cstring, quality: c.int) -> c.bool ---
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SaveAVIF_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool, quality: c.int) -> c.bool ---
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SavePNG :: proc(surface: ^SDL.Surface, file: cstring) -> c.bool ---
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SavePNG_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool) -> c.bool ---
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SaveJPG :: proc(surface: ^SDL.Surface, file: cstring, quality: c.int) -> c.bool ---
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SaveJPG_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool, quality: c.int) -> c.bool ---
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Save :: proc(surface: ^SDL.Surface, file: cstring) -> c.bool ---
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SaveTyped_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool, type: cstring) -> c.bool ---
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SaveAVIF :: proc(surface: ^SDL.Surface, file: cstring, quality: c.int) -> c.bool ---
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SaveAVIF_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool, quality: c.int) -> c.bool ---
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SaveBMP :: proc(surface: ^SDL.Surface, file: cstring) -> c.bool ---
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SaveBMP_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool) -> c.bool ---
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SaveCUR :: proc(surface: ^SDL.Surface, file: cstring) -> c.bool ---
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SaveCUR_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool) -> c.bool ---
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SaveGIF :: proc(surface: ^SDL.Surface, file: cstring) -> c.bool ---
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SaveGIF_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool) -> c.bool ---
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SaveICO :: proc(surface: ^SDL.Surface, file: cstring) -> c.bool ---
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SaveICO_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool) -> c.bool ---
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SaveJPG :: proc(surface: ^SDL.Surface, file: cstring, quality: c.int) -> c.bool ---
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SaveJPG_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool, quality: c.int) -> c.bool ---
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SavePNG :: proc(surface: ^SDL.Surface, file: cstring) -> c.bool ---
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SavePNG_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool) -> c.bool ---
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SaveTGA :: proc(surface: ^SDL.Surface, file: cstring) -> c.bool ---
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SaveTGA_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool) -> c.bool ---
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SaveWEBP :: proc(surface: ^SDL.Surface, file: cstring, quality: f32) -> c.bool ---
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SaveWEBP_IO :: proc(surface: ^SDL.Surface, dst: ^SDL.IOStream, closeio: bool, quality: f32) -> c.bool ---
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LoadAnimation :: proc(file: cstring) -> ^Animation ---
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LoadAnimation_IO :: proc(src: ^SDL.IOStream, closeio: bool) -> ^Animation ---
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LoadAnimationTyped_IO :: proc(src: ^SDL.IOStream, closeio: bool, type: cstring) -> ^Animation ---
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SaveAnimation :: proc(anim: ^Animation, file: cstring) -> c.bool ---
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SaveAnimationTyped_IO :: proc(anim: ^Animation, dst: ^SDL.IOStream, closeio: bool, type: cstring) -> c.bool ---
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CreateAnimatedCursor :: proc(anim: ^Animation, hot_x: c.int, hot_y: c.int) -> ^SDL.Cursor ---
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FreeAnimation :: proc(anim: ^Animation) ---
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/* Animation encoder functions */
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CreateAnimationEncoder :: proc(file: cstring) -> ^AnimationEncoder ---
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CreateAnimationEncoder_IO :: proc(dst: ^SDL.IOStream, closeio: bool, type: cstring) -> ^AnimationEncoder ---
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CreateAnimationEncoderWithProperties :: proc(props: SDL.PropertiesID) -> ^AnimationEncoder ---
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AddAnimationEncoderFrame :: proc(encoder: ^AnimationEncoder, surface: ^SDL.Surface, duration: u64) -> c.bool ---
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CloseAnimationEncoder :: proc(encoder: ^AnimationEncoder) -> c.bool ---
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/* Animation decoder functions */
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CreateAnimationDecoder :: proc(file: cstring) -> ^AnimationDecoder ---
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CreateAnimationDecoder_IO :: proc(src: ^SDL.IOStream, closeio: bool, type: cstring) -> ^AnimationDecoder ---
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CreateAnimationDecoderWithProperties :: proc(props: SDL.PropertiesID) -> ^AnimationDecoder ---
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GetAnimationDecoderProperties :: proc(decoder: ^AnimationDecoder) -> SDL.PropertiesID ---
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GetAnimationDecoderFrame :: proc(decoder: ^AnimationDecoder, frame: ^^SDL.Surface, duration: ^u64) -> c.bool ---
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GetAnimationDecoderStatus :: proc(decoder: ^AnimationDecoder) -> AnimationDecoderStatus ---
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ResetAnimationDecoder :: proc(decoder: ^AnimationDecoder) -> c.bool ---
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CloseAnimationDecoder :: proc(decoder: ^AnimationDecoder) -> c.bool ---
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/* Individual loading functions */
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LoadANIAnimation_IO :: proc(src: ^SDL.IOStream) -> ^Animation ---
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LoadAPNGAnimation_IO :: proc(src: ^SDL.IOStream) -> ^Animation ---
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LoadAVIFAnimation_IO :: proc(src: ^SDL.IOStream) -> ^Animation ---
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LoadGIFAnimation_IO :: proc(src: ^SDL.IOStream) -> ^Animation ---
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LoadWEBPAnimation_IO :: proc(src: ^SDL.IOStream) -> ^Animation ---
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/* Individual saving functions */
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SaveANIAnimation_IO :: proc(anim: ^Animation, dst: ^SDL.IOStream, closeio: bool) -> c.bool ---
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SaveAPNGAnimation_IO :: proc(anim: ^Animation, dst: ^SDL.IOStream, closeio: bool) -> c.bool ---
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SaveAVIFAnimation_IO :: proc(anim: ^Animation, dst: ^SDL.IOStream, closeio: bool, quality: c.int) -> c.bool ---
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SaveGIFAnimation_IO :: proc(anim: ^Animation, dst: ^SDL.IOStream, closeio: bool) -> c.bool ---
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SaveWEBPAnimation_IO :: proc(anim: ^Animation, dst: ^SDL.IOStream, closeio: bool, quality: c.int) -> c.bool ---
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}
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