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https://github.com/odin-lang/Odin.git
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Simplify docs to hide the copyright
This commit is contained in:
@@ -5,6 +5,9 @@
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List of contributors:
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Jeroen van Rijn: Initial implementation, optimization.
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*/
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// package compress is a collection of utilities to aid with other compression packages
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package compress
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import "core:io"
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@@ -27,7 +27,7 @@
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// Construction history, or BSP trees would make the format too large to serve its purpose.
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// The facilities of the formats to store meta data should make the format flexible enough
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// for most uses. Adding HxA support should be something anyone can do in a days work.
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//
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// Structure:
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// ----------
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// HxA is designed to be extremely simple to parse, and is therefore based around conventions. It has
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@@ -45,17 +45,17 @@
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// of a number of named layers. All layers in the stack have the same number of elements. Each layer
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// describes one property of the primitive. Each layer can have multiple channels and each layer can
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// store data of a different type.
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//
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// HaX stores 3 kinds of nodes
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// - Pixel data.
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// - Polygon geometry data.
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// - Meta data only.
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//
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// Pixel Nodes stores pixels in a layer stack. A layer may store things like Albedo, Roughness,
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// Reflectance, Light maps, Masks, Normal maps, and Displacement. Layers use the channels of the
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// layers to store things like color. The length of the layer stack is determined by the type and
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// dimensions stored in the
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//
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// Geometry data is stored in 3 separate layer stacks for: vertex data, corner data and face data. The
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// vertex data stores things like verities, blend shapes, weight maps, and vertex colors. The first
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// layer in a vertex stack has to be a 3 channel layer named "position" describing the base position
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@@ -63,7 +63,7 @@
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// for things like UV, normals, and adjacency. The first layer in a corner stack has to be a 1 channel
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// integer layer named "index" describing the vertices used to form polygons. The last value in each
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// polygon has a negative - 1 index to indicate the end of the polygon.
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//
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// Example:
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// A quad and a tri with the vertex index:
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// [0, 1, 2, 3] [1, 4, 2]
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@@ -72,7 +72,7 @@
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// The face stack stores values per face. the length of the face stack has to match the number of
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// negative values in the index layer in the corner stack. The face stack can be used to store things
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// like material index.
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//
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// Storage
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// -------
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// All data is stored in little endian byte order with no padding. The layout mirrors the structs
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@@ -64,6 +64,7 @@ If not present, the width is whatever is necessary to represent the value.
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Precision is specified after the (optional) width followed by a period followed by a decimal number.
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If no period is present, a default precision is used.
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A period with no following number specifies a precision of 0.
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Examples:
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%f default width, default precision
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%8f width 8, default precision
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@@ -84,7 +85,6 @@ Other flags:
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add leading 0z for dozenal (%#z)
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add leading 0x or 0X for hexadecimal (%#x or %#X)
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remove leading 0x for %p (%#p)
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' ' (space) leave a space for elided sign in numbers (% d)
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0 pad with leading zeros rather than spaces
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@@ -6,6 +6,8 @@
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Jeroen van Rijn: Initial implementation, optimization.
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Ginger Bill: Cosmetic changes.
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*/
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// package image implements a general 2D image library to be used with other image related packages
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package image
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import "core:bytes"
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@@ -6,6 +6,11 @@
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Jeroen van Rijn: Initial implementation.
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Ginger Bill: Cosmetic changes.
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*/
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// package png implements a PNG image reader
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//
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// The PNG specification is at https://www.w3.org/TR/PNG/.
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package png
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import "core:compress"
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@@ -2,12 +2,10 @@
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Copyright 2021 Jeroen van Rijn <nom@duclavier.com>.
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Made available under Odin's BSD-3 license.
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An arbitrary precision mathematics implementation in Odin.
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For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
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The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
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This file collects public proc maps and their aliases.
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*/
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package math_big
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/*
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@@ -1,11 +1,9 @@
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/*
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Copyright 2021 Jeroen van Rijn <nom@duclavier.com>.
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Made available under Odin's BSD-3 license.
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An arbitrary precision mathematics implementation in Odin.
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For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
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The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
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*/
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package math_big
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import "core:intrinsics"
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28
core/math/big/doc.odin
Normal file
28
core/math/big/doc.odin
Normal file
@@ -0,0 +1,28 @@
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/*
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A BigInt implementation in Odin.
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For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
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The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
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========================== Low-level routines ==========================
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IMPORTANT: `internal_*` procedures make certain assumptions about their input.
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The public functions that call them are expected to satisfy their sanity check requirements.
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This allows `internal_*` call `internal_*` without paying this overhead multiple times.
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Where errors can occur, they are of course still checked and returned as appropriate.
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When importing `math:core/big` to implement an involved algorithm of your own, you are welcome
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to use these procedures instead of their public counterparts.
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Most inputs and outputs are expected to be passed an initialized `Int`, for example.
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Exceptions include `quotient` and `remainder`, which are allowed to be `nil` when the calling code doesn't need them.
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Check the comments above each `internal_*` implementation to see what constraints it expects to have met.
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We pass the custom allocator to procedures by default using the pattern `context.allocator = allocator`.
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This way we don't have to add `, allocator` at the end of each call.
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TODO: Handle +/- Infinity and NaN.
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*/
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package math_big
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@@ -1,11 +1,9 @@
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/*
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Copyright 2021 Jeroen van Rijn <nom@duclavier.com>.
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Made available under Odin's BSD-3 license.
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An arbitrary precision mathematics implementation in Odin.
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For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
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The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
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*/
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package math_big
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import "core:intrinsics"
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@@ -2,33 +2,9 @@
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/*
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Copyright 2021 Jeroen van Rijn <nom@duclavier.com>.
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Made available under Odin's BSD-3 license.
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A BigInt implementation in Odin.
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For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
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The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
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========================== Low-level routines ==========================
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IMPORTANT: `internal_*` procedures make certain assumptions about their input.
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The public functions that call them are expected to satisfy their sanity check requirements.
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This allows `internal_*` call `internal_*` without paying this overhead multiple times.
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Where errors can occur, they are of course still checked and returned as appropriate.
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When importing `math:core/big` to implement an involved algorithm of your own, you are welcome
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to use these procedures instead of their public counterparts.
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Most inputs and outputs are expected to be passed an initialized `Int`, for example.
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Exceptions include `quotient` and `remainder`, which are allowed to be `nil` when the calling code doesn't need them.
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Check the comments above each `internal_*` implementation to see what constraints it expects to have met.
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We pass the custom allocator to procedures by default using the pattern `context.allocator = allocator`.
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This way we don't have to add `, allocator` at the end of each call.
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TODO: Handle +/- Infinity and NaN.
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*/
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package math_big
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import "core:mem"
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@@ -8,6 +8,8 @@
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This file contains logical operations like `and`, `or` and `xor`.
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*/
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package math_big
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/*
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@@ -8,6 +8,8 @@
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This file contains prime finding operations.
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*/
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package math_big
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import rnd "core:math/rand"
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@@ -15,6 +15,8 @@
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These aren't exported for the same reasons.
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*/
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package math_big
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import "core:intrinsics"
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@@ -8,6 +8,8 @@
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This file contains basic arithmetic operations like `add`, `sub`, `mul`, `div`, ...
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*/
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package math_big
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import "core:intrinsics"
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@@ -12,6 +12,8 @@
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- Use Barrett reduction for non-powers-of-two.
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- Also look at extracting and splatting several digits at once.
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*/
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package math_big
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import "core:intrinsics"
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@@ -7,6 +7,8 @@
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For the theoretical underpinnings, see Knuth's The Art of Computer Programming, Volume 2, section 4.3.
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The code started out as an idiomatic source port of libTomMath, which is in the public domain, with thanks.
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*/
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package math_big
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import "core:time"
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