box2d: add build script and MacOS libraries

This commit is contained in:
Laytan Laats
2024-08-13 22:15:31 +02:00
parent 660b6ff0f1
commit d4d46df2fc
5 changed files with 89 additions and 3 deletions

View File

@@ -3,16 +3,30 @@ package vendor_box2d
import "base:intrinsics"
import "core:c"
@(private) VECTOR_EXT :: "avx2" when #config(VENDOR_BOX2D_ENABLE_AVX2, intrinsics.has_target_feature("avx2")) else "sse2"
when ODIN_OS == .Windows {
@(private) VECTOR_EXT :: "avx2" when #config(VENDOR_BOX2D_ENABLE_AVX2, intrinsics.has_target_feature("avx2")) else "sse2"
@(private) LIB_PATH :: "lib/box2d_windows_amd64_" + VECTOR_EXT + ".lib"
@(private) LIB_PATH :: "lib/box2d_windows_amd64_" + VECTOR_EXT + ".lib"
foreign import lib {
LIB_PATH,
}
} else {
when ODIN_ARCH == .amd64 {
@(private) OS :: "darwin" when ODIN_OS == .Darwin else "other"
@(private) LIB_PATH :: "lib/box2d_" + OS + "_amd64_" + VECTOR_EXT + ".a"
} else when ODIN_OS == .Darwin && ODIN_ARCH == .arm64 {
@(private) LIB_PATH :: "lib/box2d_darwin_arm64.a"
} else {
@(private) LIB_PATH :: "lib/box2d_other.a"
}
when !#exists(LIB_PATH) {
#panic("Could not find the compiled box2d libraries at \"" + LIB_PATH + "\", they can be compiled by running the `build.sh` script at `" + ODIN_ROOT + "vendor/box2d/build_box2d.sh\"`")
}
foreign import lib {
"box2d",
LIB_PATH,
}
}

72
vendor/box2d/build_box2d.sh vendored Executable file
View File

@@ -0,0 +1,72 @@
#!/usr/bin/env bash
set -eu
VERSION="3.0.0"
RELEASE="https://github.com/erincatto/box2d/archive/refs/tags/v$VERSION.tar.gz"
cd "$(odin root)"/vendor/box2d
curl -O -L "$RELEASE"
tar -xzvf "v$VERSION.tar.gz"
cd "box2d-$VERSION"
DISABLE_FLAGS="-DBOX2D_SAMPLES=OFF -DBOX2D_VALIDATE=OFF -DBOX2D_UNIT_TESTS=OFF"
case "$(uname -s)" in
Darwin)
export MACOSX_DEPLOYMENT_TARGET="11"
case "$(uname -m)" in
"x86_64" | "amd64")
rm -rf build
mkdir build
cmake $DISABLE_FLAGS -DBOX2D_AVX2=ON -DCMAKE_OSX_ARCHITECTURES=x86_64 -S . -B build
cmake --build build
cp build/src/libbox2d.a ../lib/box2d_darwin_amd64_avx2.a
rm -rf build
mkdir build
cmake $DISABLE_FLAGS -DBOX2D_AVX2=OFF -DCMAKE_OSX_ARCHITECTURES=x86_64 -S . -B build
cmake --build build
cp build/src/libbox2d.a ../lib/box2d_darwin_amd64_sse2.a
;;
*)
rm -rf build
mkdir build
cmake $DISABLE_FLAGS -DCMAKE_OSX_ARCHITECTURES=arm64 -S . -B build
cmake --build build
cp build/src/libbox2d.a ../lib/box2d_darwin_arm64.a
;;
esac
;;
*)
case "$(uname -m)" in
"x86_64" | "amd64")
rm -rf build
mkdir build
cmake $DISABLE_FLAGS -DBOX2D_AVX2=ON -S . -B build
cmake --build build
cp build/src/libbox2d.a ../lib/box2d_other_amd64_avx2.a
rm -rf build
mkdir build
cmake $DISABLE_FLAGS -DBOX2D_AVX2=OFF -S . -B build
cmake --build build
cp build/src/libbox2d.a ../lib/box2d_other_amd64_sse2.a
;;
*)
rm -rf build
mkdir build
cmake $DISABLE_FLAGS -DCMAKE_OSX_ARCHITECTURES=arm64 -S . -B build
cmake --build build
cp build/src/libbox2d.a ../lib/box2d_other.a
;;
esac
;;
esac
cd ..
rm -rf v3.0.0.tar.gz
rm -rf box2d-3.0.0

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vendor/box2d/lib/box2d_darwin_arm64.a vendored Normal file

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