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Add core:math/linalg/hlsl
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1772
core/math/linalg/hlsl/linalg_hlsl.odin
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1772
core/math/linalg/hlsl/linalg_hlsl.odin
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core/math/linalg/hlsl/linalg_hlsl_math.odin
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core/math/linalg/hlsl/linalg_hlsl_math.odin
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package math_linalg_hlsl
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import "core:math"
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cos_float :: proc "c" (x: float) -> float { return math.cos(x) }
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sin_float :: proc "c" (x: float) -> float { return math.sin(x) }
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tan_float :: proc "c" (x: float) -> float { return math.tan(x) }
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acos_float :: proc "c" (x: float) -> float { return math.acos(x) }
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asin_float :: proc "c" (x: float) -> float { return math.asin(x) }
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atan_float :: proc "c" (x: float) -> float { return math.atan(x) }
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atan2_float :: proc "c" (y, x: float) -> float { return math.atan2(y, x) }
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cosh_float :: proc "c" (x: float) -> float { return math.cosh(x) }
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sinh_float :: proc "c" (x: float) -> float { return math.sinh(x) }
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tanh_float :: proc "c" (x: float) -> float { return math.tanh(x) }
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acosh_float :: proc "c" (x: float) -> float { return math.acosh(x) }
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asinh_float :: proc "c" (x: float) -> float { return math.asinh(x) }
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atanh_float :: proc "c" (x: float) -> float { return math.atanh(x) }
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sqrt_float :: proc "c" (x: float) -> float { return math.sqrt(x) }
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rsqrt_float :: proc "c" (x: float) -> float { return 1.0/math.sqrt(x) }
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rcp_float :: proc "c" (x: float) -> float { return 1.0/x }
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pow_float :: proc "c" (x, y: float) -> float { return math.pow(x, y) }
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exp_float :: proc "c" (x: float) -> float { return math.exp(x) }
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log_float :: proc "c" (x: float) -> float { return math.ln(x) }
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log2_float :: proc "c" (x: float) -> float { return math.log(x, 2) }
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log10_float :: proc "c" (x: float) -> float { return math.log(x, 10) }
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exp2_float :: proc "c" (x: float) -> float { return math.pow(float(2), x) }
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sign_float :: proc "c" (x: float) -> float { return math.sign(x) }
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floor_float :: proc "c" (x: float) -> float { return math.floor(x) }
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ceil_float :: proc "c" (x: float) -> float { return math.ceil(x) }
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fmod_float :: proc "c" (x, y: float) -> float { return math.mod(x, y) }
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frac_float :: proc "c" (x: float) -> float {
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if x >= 0 {
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return x - math.trunc(x)
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}
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return math.trunc(-x) + x
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}
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cos_double :: proc "c" (x: double) -> double { return math.cos(x) }
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sin_double :: proc "c" (x: double) -> double { return math.sin(x) }
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tan_double :: proc "c" (x: double) -> double { return math.tan(x) }
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acos_double :: proc "c" (x: double) -> double { return math.acos(x) }
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asin_double :: proc "c" (x: double) -> double { return math.asin(x) }
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atan_double :: proc "c" (x: double) -> double { return math.atan(x) }
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atan2_double :: proc "c" (y, x: double) -> double { return math.atan2(y, x) }
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cosh_double :: proc "c" (x: double) -> double { return math.cosh(x) }
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sinh_double :: proc "c" (x: double) -> double { return math.sinh(x) }
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tanh_double :: proc "c" (x: double) -> double { return math.tanh(x) }
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acosh_double :: proc "c" (x: double) -> double { return math.acosh(x) }
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asinh_double :: proc "c" (x: double) -> double { return math.asinh(x) }
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atanh_double :: proc "c" (x: double) -> double { return math.atanh(x) }
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sqrt_double :: proc "c" (x: double) -> double { return math.sqrt(x) }
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rsqrt_double :: proc "c" (x: double) -> double { return 1.0/math.sqrt(x) }
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rcp_double :: proc "c" (x: double) -> double { return 1.0/x }
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pow_double :: proc "c" (x, y: double) -> double { return math.pow(x, y) }
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exp_double :: proc "c" (x: double) -> double { return math.exp(x) }
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log_double :: proc "c" (x: double) -> double { return math.ln(x) }
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log2_double :: proc "c" (x: double) -> double { return math.log(x, 2) }
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log10_double :: proc "c" (x: double) -> double { return math.log(x, 10) }
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exp2_double :: proc "c" (x: double) -> double { return math.pow(double(2), x) }
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sign_double :: proc "c" (x: double) -> double { return math.sign(x) }
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floor_double :: proc "c" (x: double) -> double { return math.floor(x) }
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ceil_double :: proc "c" (x: double) -> double { return math.ceil(x) }
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fmod_double :: proc "c" (x, y: double) -> double { return math.mod(x, y) }
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frac_double :: proc "c" (x: double) -> double {
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if x >= 0 {
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return x - math.trunc(x)
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}
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return math.trunc(-x) + x
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}
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