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Merge pull request #1940 from Lperlind/staging/d3d11-idebug
Add ID3D11Debug interface to d3d11 package
This commit is contained in:
33
vendor/directx/d3d11/d3d11.odin
vendored
33
vendor/directx/d3d11/d3d11.odin
vendored
@@ -3625,3 +3625,36 @@ IFunctionLinkingGraph_VTable :: struct {
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GetLastError: proc "stdcall" (this: ^IFunctionLinkingGraph, ppErrorBuffer: ^^IBlob) -> HRESULT,
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GenerateHlsl: proc "stdcall" (this: ^IFunctionLinkingGraph, uFlags: u32, ppBuffer: ^^IBlob) -> HRESULT,
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}
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IDebug_UUID_STRING :: "79CF2233-7536-4948-9D36-1E4692DC5760"
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IDebug_UUID := &IID{0x79CF2233, 0x7536, 0x4948, {0x9D, 0x36, 0x1E, 0x46, 0x92, 0xDC, 0x57, 0x60}}
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IDebug :: struct #raw_union {
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#subtype iunknown: IUnknown,
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using id3d11debug_vtable: ^IDebug_VTable,
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}
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RLDO_FLAGS :: enum u32 { // TODO: make bit_set
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SUMMARY = 0x1,
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DETAIL = 0x2,
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IGNORE_INTERNAL = 0x4,
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}
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DEBUG_FEATURE :: enum u32 { // TODO: make bit_set
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FLUSH_PER_RENDER_OP = 0x1,
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FINISH_PER_RENDER_OP = 0x2,
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FEATURE_PRESENT_PER_RENDER_OP = 0x4,
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}
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IDebug_VTable :: struct {
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using iunkown_vtable: IUnknown_VTable,
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SetFeatureMask: proc "stdcall" (this: ^IDebug, mask: DEBUG_FEATURE) -> HRESULT,
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GetFeatureMask: proc "stdcall" (this: ^IDebug) -> DEBUG_FEATURE,
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SetPresentPerRenderOpDelay: proc "stdcall" (this: ^IDebug, Milliseconds: u32) -> HRESULT,
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GetPresentPerRenderOpDelay: proc "stdcall" (this: ^IDebug) -> u32,
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SetSwapChain: proc "stdcall" (this: ^IDebug, pSwapChain: ^dxgi.ISwapChain) -> HRESULT,
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GetSwapChain: proc "stdcall" (this: ^IDebug, ppSwapChain: ^^dxgi.ISwapChain) -> HRESULT,
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ValidateContext: proc "stdcall" (this: ^IDebug, pContext: ^IDeviceContext) -> HRESULT,
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ReportLiveDeviceObjects: proc "stdcall" (this: ^IDebug, Flags: RLDO_FLAGS) -> HRESULT,
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ValidateContextForDispatch: proc "stdcall" (this: ^IDebug, pContext: ^IDeviceContext) -> HRESULT,
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}
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