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fix box2d World_Draw not taking a pointer
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2
vendor/box2d/box2d.odin
vendored
2
vendor/box2d/box2d.odin
vendored
@@ -490,7 +490,7 @@ foreign lib {
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World_Step :: proc(worldId: WorldId, timeStep: f32 , subStepCount: c.int) ---
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// Call this to draw shapes and other debug draw data
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World_Draw :: proc(worldId: WorldId, draw: DebugDraw) ---
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World_Draw :: proc(worldId: WorldId, draw: ^DebugDraw) ---
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// Get the body events for the current time step. The event data is transient. Do not store a reference to this data.
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World_GetBodyEvents :: proc(worldId: WorldId) -> BodyEvents ---
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