mirror of
https://github.com/odin-lang/Odin.git
synced 2025-12-31 02:12:04 +00:00
Add sdl2glue to vendor:wgpu package + triangle example
This commit is contained in:
@@ -8,10 +8,10 @@ PAGE_SIZE := 65536
|
||||
INITIAL_MEMORY_BYTES := $(shell expr $(INITIAL_MEMORY_PAGES) \* $(PAGE_SIZE))
|
||||
MAX_MEMORY_BYTES := $(shell expr $(MAX_MEMORY_PAGES) \* $(PAGE_SIZE))
|
||||
|
||||
web/triangle.wasm: $(FILES) ../wgpu.js ../../wasm/js/runtime.js
|
||||
web/triangle.wasm: $(FILES) ../../wgpu.js ../../../wasm/js/runtime.js
|
||||
odin build . \
|
||||
-target:js_wasm32 -out:web/triangle.wasm -o:size \
|
||||
-extra-linker-flags:"--export-table --import-memory --initial-memory=$(INITIAL_MEMORY_BYTES) --max-memory=$(MAX_MEMORY_BYTES)"
|
||||
|
||||
cp ../wgpu.js web/wgpu.js
|
||||
cp ../../wasm/js/runtime.js web/runtime.js
|
||||
cp ../../wgpu.js web/wgpu.js
|
||||
cp ../../../wasm/js/runtime.js web/runtime.js
|
||||
@@ -8,5 +8,5 @@ set /a MAX_MEMORY_BYTES=%MAX_MEMORY_PAGES% * %PAGE_SIZE%
|
||||
|
||||
call odin.exe build . -target:js_wasm32 -out:web/triangle.wasm -o:size -extra-linker-flags:"--export-table --import-memory --initial-memory=%INITIAL_MEMORY_BYTES% --max-memory=%MAX_MEMORY_BYTES%"
|
||||
|
||||
copy "..\wgpu.js" "web\wgpu.js"
|
||||
copy "..\..\wasm\js\runtime.js" "web\runtime.js"
|
||||
copy "..\..\wgpu.js" "web\wgpu.js"
|
||||
copy "..\..\..\wasm\js\runtime.js" "web\runtime.js"
|
||||
229
vendor/wgpu/examples/sdl2/main.odin
vendored
Normal file
229
vendor/wgpu/examples/sdl2/main.odin
vendored
Normal file
@@ -0,0 +1,229 @@
|
||||
package vendor_wgpu_example_triangle
|
||||
|
||||
import "base:runtime"
|
||||
|
||||
import "core:fmt"
|
||||
|
||||
import "vendor:sdl2"
|
||||
import "vendor:wgpu"
|
||||
import "vendor:wgpu/sdl2glue"
|
||||
|
||||
State :: struct {
|
||||
ctx: runtime.Context,
|
||||
window: ^sdl2.Window,
|
||||
running: bool,
|
||||
|
||||
instance: wgpu.Instance,
|
||||
surface: wgpu.Surface,
|
||||
adapter: wgpu.Adapter,
|
||||
device: wgpu.Device,
|
||||
config: wgpu.SurfaceConfiguration,
|
||||
queue: wgpu.Queue,
|
||||
module: wgpu.ShaderModule,
|
||||
pipeline_layout: wgpu.PipelineLayout,
|
||||
pipeline: wgpu.RenderPipeline,
|
||||
}
|
||||
|
||||
@(private="file")
|
||||
state: State
|
||||
|
||||
main :: proc() {
|
||||
state.ctx = context
|
||||
|
||||
sdl_flags := sdl2.InitFlags{.VIDEO, .JOYSTICK, .GAMECONTROLLER, .EVENTS}
|
||||
if res := sdl2.Init(sdl_flags); res != 0 {
|
||||
fmt.eprintf("ERROR: Failed to initialize SDL: [%s]\n", sdl2.GetError())
|
||||
return
|
||||
}
|
||||
|
||||
window_flags: sdl2.WindowFlags = {.SHOWN, .ALLOW_HIGHDPI, .RESIZABLE}
|
||||
state.window = sdl2.CreateWindow(
|
||||
"wgpu triangle",
|
||||
sdl2.WINDOWPOS_CENTERED,
|
||||
sdl2.WINDOWPOS_CENTERED,
|
||||
800,
|
||||
600,
|
||||
window_flags,
|
||||
)
|
||||
if state.window == nil {
|
||||
fmt.eprintf("ERROR: Failed to create the SDL Window: [%s]\n", sdl2.GetError())
|
||||
return
|
||||
}
|
||||
|
||||
state.instance = wgpu.CreateInstance(nil)
|
||||
if state.instance == nil {
|
||||
panic("WebGPU is not supported")
|
||||
}
|
||||
|
||||
state.surface = sdl2glue.GetSurface(state.instance, state.window)
|
||||
|
||||
wgpu.InstanceRequestAdapter(state.instance, &{ compatibleSurface = state.surface }, on_adapter, nil)
|
||||
|
||||
on_adapter :: proc "c" (status: wgpu.RequestAdapterStatus, adapter: wgpu.Adapter, message: cstring, userdata: rawptr) {
|
||||
context = state.ctx
|
||||
if status != .Success || adapter == nil {
|
||||
fmt.panicf("request adapter failure: [%v] %s", status, message)
|
||||
}
|
||||
state.adapter = adapter
|
||||
wgpu.AdapterRequestDevice(adapter, nil, on_device)
|
||||
}
|
||||
|
||||
on_device :: proc "c" (status: wgpu.RequestDeviceStatus, device: wgpu.Device, message: cstring, userdata: rawptr) {
|
||||
context = state.ctx
|
||||
if status != .Success || device == nil {
|
||||
fmt.panicf("request device failure: [%v] %s", status, message)
|
||||
}
|
||||
state.device = device
|
||||
|
||||
width, height : u32 = 800, 600 // os_get_render_bounds(&state.os)
|
||||
|
||||
state.config = wgpu.SurfaceConfiguration {
|
||||
device = state.device,
|
||||
usage = { .RenderAttachment },
|
||||
format = .BGRA8Unorm,
|
||||
width = width,
|
||||
height = height,
|
||||
presentMode = .Fifo,
|
||||
alphaMode = .Opaque,
|
||||
}
|
||||
wgpu.SurfaceConfigure(state.surface, &state.config)
|
||||
|
||||
state.queue = wgpu.DeviceGetQueue(state.device)
|
||||
|
||||
shader :: `
|
||||
@vertex
|
||||
fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
|
||||
let x = f32(i32(in_vertex_index) - 1);
|
||||
let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
|
||||
return vec4<f32>(x, y, 0.0, 1.0);
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main() -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
}`
|
||||
|
||||
state.module = wgpu.DeviceCreateShaderModule(state.device, &{
|
||||
nextInChain = &wgpu.ShaderModuleWGSLDescriptor{
|
||||
sType = .ShaderModuleWGSLDescriptor,
|
||||
code = shader,
|
||||
},
|
||||
})
|
||||
|
||||
state.pipeline_layout = wgpu.DeviceCreatePipelineLayout(state.device, &{})
|
||||
state.pipeline = wgpu.DeviceCreateRenderPipeline(state.device, &{
|
||||
layout = state.pipeline_layout,
|
||||
vertex = {
|
||||
module = state.module,
|
||||
entryPoint = "vs_main",
|
||||
},
|
||||
fragment = &{
|
||||
module = state.module,
|
||||
entryPoint = "fs_main",
|
||||
targetCount = 1,
|
||||
targets = &wgpu.ColorTargetState{
|
||||
format = .BGRA8Unorm,
|
||||
writeMask = wgpu.ColorWriteMaskFlags_All,
|
||||
},
|
||||
},
|
||||
primitive = {
|
||||
topology = .TriangleList,
|
||||
|
||||
},
|
||||
multisample = {
|
||||
count = 1,
|
||||
mask = 0xFFFFFFFF,
|
||||
},
|
||||
})
|
||||
|
||||
now := sdl2.GetPerformanceCounter()
|
||||
last : u64 = 0
|
||||
dt: f32 = 0
|
||||
main_loop: for {
|
||||
last = now
|
||||
now := sdl2.GetPerformanceCounter()
|
||||
dt = auto_cast((now - last)*1000 / sdl2.GetPerformanceFrequency())
|
||||
|
||||
e: sdl2.Event
|
||||
|
||||
for sdl2.PollEvent(&e) {
|
||||
#partial switch (e.type) {
|
||||
case .QUIT:
|
||||
break main_loop
|
||||
|
||||
case .WINDOWEVENT:
|
||||
#partial switch (e.window.event) {
|
||||
case .SIZE_CHANGED:
|
||||
case .RESIZED:
|
||||
state.config.width = cast(u32)e.window.data1
|
||||
state.config.height = cast(u32)e.window.data2
|
||||
wgpu.SurfaceConfigure(state.surface, &state.config)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
frame(dt)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
frame :: proc "c" (dt: f32) {
|
||||
context = state.ctx
|
||||
|
||||
surface_texture := wgpu.SurfaceGetCurrentTexture(state.surface)
|
||||
switch surface_texture.status {
|
||||
case .Success:
|
||||
// All good, could check for `surface_texture.suboptimal` here.
|
||||
case .Timeout, .Outdated, .Lost:
|
||||
// Skip this frame, and re-configure surface.
|
||||
if surface_texture.texture != nil {
|
||||
wgpu.TextureRelease(surface_texture.texture)
|
||||
}
|
||||
// todo - resize()
|
||||
return
|
||||
case .OutOfMemory, .DeviceLost:
|
||||
// Fatal error
|
||||
fmt.panicf("[triangle] get_current_texture status=%v", surface_texture.status)
|
||||
}
|
||||
defer wgpu.TextureRelease(surface_texture.texture)
|
||||
|
||||
frame := wgpu.TextureCreateView(surface_texture.texture, nil)
|
||||
defer wgpu.TextureViewRelease(frame)
|
||||
|
||||
command_encoder := wgpu.DeviceCreateCommandEncoder(state.device, nil)
|
||||
defer wgpu.CommandEncoderRelease(command_encoder)
|
||||
|
||||
render_pass_encoder := wgpu.CommandEncoderBeginRenderPass(
|
||||
command_encoder, &{
|
||||
colorAttachmentCount = 1,
|
||||
colorAttachments = &wgpu.RenderPassColorAttachment{
|
||||
view = frame,
|
||||
loadOp = .Clear,
|
||||
storeOp = .Store,
|
||||
clearValue = { r = 0, g = 1, b = 0, a = 1 },
|
||||
},
|
||||
},
|
||||
)
|
||||
defer wgpu.RenderPassEncoderRelease(render_pass_encoder)
|
||||
|
||||
wgpu.RenderPassEncoderSetPipeline(render_pass_encoder, state.pipeline)
|
||||
wgpu.RenderPassEncoderDraw(render_pass_encoder, vertexCount=3, instanceCount=1, firstVertex=0, firstInstance=0)
|
||||
wgpu.RenderPassEncoderEnd(render_pass_encoder)
|
||||
|
||||
command_buffer := wgpu.CommandEncoderFinish(command_encoder, nil)
|
||||
defer wgpu.CommandBufferRelease(command_buffer)
|
||||
|
||||
wgpu.QueueSubmit(state.queue, { command_buffer })
|
||||
wgpu.SurfacePresent(state.surface)
|
||||
}
|
||||
|
||||
finish :: proc() {
|
||||
wgpu.RenderPipelineRelease(state.pipeline)
|
||||
wgpu.PipelineLayoutRelease(state.pipeline_layout)
|
||||
wgpu.ShaderModuleRelease(state.module)
|
||||
wgpu.QueueRelease(state.queue)
|
||||
wgpu.DeviceRelease(state.device)
|
||||
wgpu.AdapterRelease(state.adapter)
|
||||
wgpu.SurfaceRelease(state.surface)
|
||||
wgpu.InstanceRelease(state.instance)
|
||||
}
|
||||
6
vendor/wgpu/sdl2glue/glue.odin
vendored
Normal file
6
vendor/wgpu/sdl2glue/glue.odin
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
//+build !linux
|
||||
//+build !windows
|
||||
//+build !darwin
|
||||
package wgpu_sdl2_glue
|
||||
|
||||
#panic("package wgpu/sdl2glue is not supported on the current target")
|
||||
25
vendor/wgpu/sdl2glue/glue_darwin.odin
vendored
Normal file
25
vendor/wgpu/sdl2glue/glue_darwin.odin
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
package wgpu_sdl2_glue
|
||||
|
||||
import "vendor:sdl2"
|
||||
import "vendor:wgpu"
|
||||
import CA "vendor:darwin/QuartzCore"
|
||||
import NS "core:sys/darwin/Foundation"
|
||||
|
||||
GetSurface :: proc(instance: wgpu.Instance, window: ^sdl2.Window) -> wgpu.Surface {
|
||||
window_info: sdl2.SysWMinfo
|
||||
sdl2.GetWindowWMInfo(window, &window_info)
|
||||
ns_window := cast(^NS.Window)window_info.info.cocoa.window
|
||||
metal_layer := CA.MetalLayer_layer()
|
||||
ns_window->contentView()->setLayer(metal_layer)
|
||||
return wgpu.InstanceCreateSurface(
|
||||
instance,
|
||||
&wgpu.SurfaceDescriptor{
|
||||
nextInChain = &wgpu.SurfaceDescriptorFromMetalLayer{
|
||||
chain = wgpu.ChainedStruct{
|
||||
sType = .SurfaceDescriptorFromMetalLayer,
|
||||
},
|
||||
layer = rawptr(metal_layer),
|
||||
},
|
||||
},
|
||||
)
|
||||
}
|
||||
25
vendor/wgpu/sdl2glue/glue_windows.odin
vendored
Normal file
25
vendor/wgpu/sdl2glue/glue_windows.odin
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
package wgpu_sdl2_glue
|
||||
|
||||
import win "core:sys/windows"
|
||||
|
||||
import "vendor:sdl2"
|
||||
import "vendor:wgpu"
|
||||
|
||||
GetSurface :: proc(instance: wgpu.Instance, window: ^sdl2.Window) -> wgpu.Surface {
|
||||
window_info: sdl2.SysWMinfo
|
||||
sdl2.GetWindowWMInfo(window, &window_info)
|
||||
hwnd := cast(win.HWND)window_info.info.win.window
|
||||
hinstance := win.GetModuleHandleW(nil)
|
||||
return wgpu.InstanceCreateSurface(
|
||||
instance,
|
||||
&wgpu.SurfaceDescriptor{
|
||||
nextInChain = &wgpu.SurfaceDescriptorFromMetalLayer{
|
||||
chain = wgpu.ChainedStruct{
|
||||
sType = .SurfaceDescriptorFromMetalLayer,
|
||||
},
|
||||
hinstance = rawptr(hinstance),
|
||||
hwnd = rawptr(hwnd),
|
||||
},
|
||||
},
|
||||
)
|
||||
}
|
||||
Reference in New Issue
Block a user