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Add Gompertz Distribution
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@@ -25,7 +25,6 @@ float64_triangular :: proc(lo, hi: f64, mode: Maybe(f64), r: ^Rand = nil) -> f64
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// Triangular Distribution
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// See: http://wikipedia.org/wiki/Triangular_distribution
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float32_triangular :: proc(lo, hi: f32, mode: Maybe(f32), r: ^Rand = nil) -> f32 {
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if hi-lo == 0 {
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return lo
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}
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@@ -287,6 +286,27 @@ float64_laplace :: proc(mean, b: f64, r: ^Rand = nil) -> f64 {
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p := float64(r)-0.5
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return -math.sign(p)*math.ln(1 - 2*abs(p))*b + mean
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}
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// Laplace Distribution
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// `b` is the scale where `b` > 0
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float32_laplace :: proc(mean, b: f32, r: ^Rand = nil) -> f32 {
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return f32(float64_laplace(f64(mean), f64(b), r))
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}
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}
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// Gompertz Distribution
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// `eta` is the shape, `b` is the scale
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// Both `eta` and `b` must be > 0
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float64_gompertz :: proc(eta, b: f64, r: ^Rand = nil) -> f64 {
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if eta <= 0 || b <= 0 {
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panic(#procedure + ": eta and b must be > 0.0")
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}
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p := float64(r)
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return math.ln(1 - math.ln(1 - p)/eta)/b
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}
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// Gompertz Distribution
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// `eta` is the shape, `b` is the scale
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// Both `eta` and `b` must be > 0
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float32_gompertz :: proc(eta, b: f32, r: ^Rand = nil) -> f32 {
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return f32(float64_gompertz(f64(eta), f64(b), r))
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}
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