There were multiple issues here:
1. listeners stored in the same key overwriting the previous one
2. missing `use_capture` parameter in `remove_event_listener`/`remove_window_event_listener`
The key used to store the listener function in `listenerMap` was a
javascript `Object`, when used as a key it was thus serialized to
the string `"[object Object]"`, meaning all listeners where effectively
set to the same key when calling `add_event_listener`/`add_window_event_listener`.
Later on when calling `remove_event_listener`/`remove_window_event_listener`,
it then tried to remove the incorrect one or none at all if there was a
mix of the same event name registered on an element or the window.
To fix I implemented a function `listener_key` in the javascript code
which will generate a different key based on the event's:
- `id`: dom element's id or 'window' (when event listener added to the
window)
- `name`: the event name (eg: `click`), each event handler should be
removed for the event name it was register on.
- `data`: we can register events with different data, each one generate
a new listener which has to be removed.
- `callback`: same as `data`, if you register two similar handler but
with two different callback, each one should be removed.
- `useCapture`: this one is a bit tricky, but when you register an event
handler in javascript, if you don't pass `useCapture`, it defaults to `false`.
When you remove an handler, you have to pass the exact same
`useCapture` option you registered it with. In this case, we allowed
to register an event with different `useCapture`, but didn't allow to
pass the `useCapture` when removing it. We always called `removeEventListener`
without the `useCapture` parameter which removed the handler properly
only when it was registered with `useCapture=false`.
I also switched the `WasmMemoryInterface.listenerMap` from `{}`
(javascript object) to a `new Map()`, which is available everywhere
nowadays.
`GetParameter4i` can be used to retrieve the current scissor rect, or
the curent viewport, which was previously impossible.
Also adds `BlendEquationSeparate` which seemed to be missing.
Also removes an instance of `do`.
1. Properly set `id` and `mapping` on the `get_gamepad_state` result
2. Increase `id` limit to 96 bytes, connecting my DualShock 4 made it crash
3. If an `id` or `mapping` is longer than the limits, slice it and add `...`