Jeroen van Rijn
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e7dbabf668
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core:os -> core:os/old && core:os/os2 -> core:os
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2026-02-09 15:50:21 +01:00 |
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Jeroen van Rijn
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5644db99f0
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require
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2026-02-08 13:04:47 +01:00 |
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Jeroen van Rijn
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062d7ae385
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Port vendor:OpenGL and vendor:fontstash
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2026-02-08 12:56:05 +01:00 |
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Jeroen van Rijn
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998fbdc5c0
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Doc lines for vendor:*
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2025-10-10 17:51:28 +02:00 |
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gingerBill
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131c71ea76
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Merge pull request #3142 from jay-j/feature/gl-allow-geometry-shaders
Expose OpenGL shader procs to allow creation of pipelines with geometry shaders
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2024-02-07 16:09:58 +00:00 |
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gingerBill
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3e7e779abf
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Replace core:* to base:* where appropriate
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2024-01-28 22:18:51 +00:00 |
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jay-j
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b46b3010ec
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Expose OpenGL shader procedures to allow creation of shader pipelines with geometry shaders
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2024-01-26 19:43:47 -08:00 |
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gingerBill
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9aed26a234
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Remove the use of import within when
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2023-08-04 15:54:44 +01:00 |
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Jeroen van Rijn
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0ca8a5e186
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Add vendor:zlib to examples/all; prefix vendor packages.
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2022-09-21 16:45:01 +02:00 |
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Joakim Hentula
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0efc79bcb9
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Add GL_DEBUG config that falls back to ODIN_DEBUG to preserve previous behaviour, but allows debug builds without OpenGL debug features
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2022-09-02 13:30:45 +01:00 |
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gingerBill
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e91f8feedf
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Keep -vet happy
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2022-07-18 15:12:54 +01:00 |
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gingerBill
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3d7d347192
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Convert ODIN_OS and ODIN_ARCH to use enums rather than use strings
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2022-01-20 19:56:05 +00:00 |
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gingerBill
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b450a853d5
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Strip unneeded semicolons from vendor library
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2021-08-31 22:26:58 +01:00 |
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gingerBill
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98dd59e412
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Fix return value
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2021-08-25 22:28:15 +01:00 |
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gingerBill
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0d3cbb8883
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Add vendor:OpenGL
Based off a heavily modified version of: https://github.com/vassvik/odin-gl
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2021-08-23 21:33:39 +01:00 |
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