Previously, it implied that these are different types:
```
W:/Scratch/scratch.odin(17:5) Error: Cannot compare expression, operator '==' not defined between the types 'Handle_Map($T=u32, $HT=u32, $Max=10000)' and 'Handle_Map($T=u32, $HT=u32, $Max=10000)'
if m == {} {
^~~~~~^
```
Now:
```
W:/Scratch/scratch.odin(20:5) Error: Cannot compare expression. Type 'Handle_Map($T=u32, $HT=u32, $Max=10000)' is not simply comparable, so operator '==' is not defined for it.
if m == {} {
^~~~~~^
```
The purposes of this attribute is to let procedures opt-out of being
instrumented with asan. Typically an allocator that includes 'in-band'
meta-data will be accessing poisoned values (such as tlsf).
Making asan work with these allocators becomes very challenging so
just being to ignore asan within specific allocator procedures
makes it easier to reason and removes the need to temporarily
poison and unpoison allocator data.
It's a bit of a band aid fix because the field will get the type of the
alias, not the base type, but that was already the case before #5045 so
it's forward progression.
Closes#5092Fixes#5061
The initial allocation for the slice is limited to prevent untrusted
data from forcing a huge allocation, but then the dynamic array was
created with a capacity of the unlimited length, rather than the actual
capacity of the allocation. This was causing a buffer overrun.
This can be important if matrices or SIMD vectors are being used in
global or static variables, as otherwise it may result in crashes due to
aligned instructions accessing misaligned variables.
allocators
This adds various bindings to the asan runtime which can be used
to poison/unpoison memory handed out by various allocators. This
means we can catch use after free memory bugs when using operations
such as free_all during runtime.
Asan poisoning are added for the follow allocators in mem:
Arena (including temporary arenas)
Scratch
Stack
Small_Stack
Additionally a bug in the stack allocator was fixed to disallow freeing
in the middle of the stack (caught by the asan!).
I plan on adding support for all the allocators in core. This is just
a good starting point and were some of the easiest ones to implement
asan for.