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172 lines
5.9 KiB
Markdown
172 lines
5.9 KiB
Markdown
<p align="center">
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<img src="misc/logo-slim.png" alt="Odin logo" height="120">
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<br/>
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A fast, concise, readable, pragmatic and open sourced programming language.
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<br/>
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<br/>
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<a href="https://github.com/odin-lang/odin/releases/latest">
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<img src="https://img.shields.io/github/release/odin-lang/odin.svg">
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</a>
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<a href="https://github.com/odin-lang/odin/releases/latest">
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<img src="https://img.shields.io/badge/platforms-Windows%20|%20Linux%20|%20macOS-green.svg">
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</a>
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<br>
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<a href="https://discord.gg/hnwN2Rj">
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<img src="https://img.shields.io/discord/568138951836172421?logo=discord">
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</a>
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<a href="https://github.com/odin-lang/odin/actions">
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<img src="https://github.com/odin-lang/odin/workflows/CI/badge.svg?branch=master&event=push">
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</a>
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</p>
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# The Odin Programming Language
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The Odin programming language is fast, concise, readable, pragmatic and open sourced. It is designed with the intent of creating an alternative to C with the following goals:
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* simplicity
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* high performance
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* built for modern systems
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* joy of programming
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Website: [https://odin-lang.org/](https://odin-lang.org/)
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```odin
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package main
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import "core:fmt"
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main :: proc() {
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program := "+ + * 😃 - /";
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accumulator := 0;
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for token in program {
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switch token {
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case '+': accumulator += 1;
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case '-': accumulator -= 1;
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case '*': accumulator *= 2;
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case '/': accumulator /= 2;
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case '😃': accumulator *= accumulator;
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case: // Ignore everything else
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}
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}
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fmt.printf("The program \"%s\" calculates the value %d\n",
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program, accumulator);
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}
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```
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## Documentation
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#### [Getting Started](https://odin-lang.org/docs/install)
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Instructions for downloading and installing the Odin compiler and libraries.
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### Learning Odin
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#### [Overview of Odin](https://odin-lang.org/docs/overview)
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An overview of the Odin programming language.
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#### [Frequently Asked Questions (FAQ)](https://odin-lang.org/docs/faq)
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Answers to common questions about Odin.
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#### [The Odin Wiki](https://github.com/odin-lang/Odin/wiki)
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A wiki maintained by the Odin community.
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#### [Odin Discord](https://discord.gg/sVBPHEv)
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Get live support and talk with other odiners on the Odin Discord.
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### References
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#### [Language Specification](https://odin-lang.org/ref/spec)
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The official Odin Language specification.
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### Articles
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#### [The Odin Blog](https://odin-lang.org/blog)
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The official blog of the Odin programming language, featuring announcements, news, and in-depth articles by the Odin team and guests.
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## Setup
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Odin only supports x86-64/amd64 at the moment (64-bit), relies on LLVM for code generation and an external linker.
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In addition, the following platform-specific steps are necessary:
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- Windows
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* Have Visual Studio installed (MSVC 2010 or later, for the linker)
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* Open a valid command prompt:
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* **Basic:** run the `x64 Native Tools Command Prompt for VS2017` shortcut bundled with VS 2017, or
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* **Advanced:** run `vcvarsall.bat x64` from a blank `cmd` session
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- MacOS
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* Have LLVM explicitly installed (`brew install llvm`)
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* Have XCode installed (version X.X or later, for linking)
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* Make sure the LLVM binaries and the linker are added to your `$PATH` environmental variable
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- GNU/Linux
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* Have LLVM installed (opt/llc)
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* Have Clang installed (version X.X or later, for linking)
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* Make sure the LLVM binaries and the linker are added to your `$PATH` environmental variable
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Then build the compiler by calling `build.bat` (Windows) or `make` (Linux/MacOS). This will automatically run the demo program if successful.
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**Notes for Linux:**: The compiler currently relies on the `core` and `shared` library collection being relative to the compiler executable. Installing the compiler in the usual sense (to `/usr/local/bin` or similar) is therefore not as straight forward as you need to make sure the mentioned libraries are available. As a result, it is recommended to simply explicitly invoke the compiler with `/path/to/odin` in your preferred build system, or add `/path/to/odin` to `$PATH`.
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Please read the [Getting Started Guide](https://github.com/odin-lang/Odin/wiki#getting-started-with-odin) for more information.
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## Requirements to build and run
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Please read the [Getting Started Guide](https://github.com/odin-lang/Odin/wiki#getting-started-with-odin).
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- Windows
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* x86-64/amd64
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* MSVC 2010 installed (C++11 support)
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* Requires MSVC's link.exe as the linker
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* run `vcvarsall.bat` to setup the path
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- MacOS
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* x86-64/amd64
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* LLVM explicitly installed (`brew install llvm`)
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* XCode installed (for the linker)
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- GNU/Linux
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* x86-64/amd64
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* Build tools (ld)
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* LLVM installed
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* Clang installed (temporary - this is Calling the linker for now)
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- FreeBSD
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* x86-64/amd64
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* Build tools (ld)
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* LLVM installed
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* Clang installed (temporary - this is Calling the linker for now)
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Other platforms may be supported but are experimental for the time being.
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## Warnings
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* The Odin compiler is still in development.
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## Demonstrations:
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* First Talk & Demo
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- [Talk](https://youtu.be/TMCkT-uASaE?t=338)
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- [Demo](https://youtu.be/TMCkT-uASaE?t=1800)
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- [Q&A](https://youtu.be/TMCkT-uASaE?t=5749)
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* [Composition & Refactorability](https://www.youtube.com/watch?v=n1wemZfcbXM)
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* [Introspection, Modules, and Record Layout](https://www.youtube.com/watch?v=UFq8rhWhx4s)
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* [push_allocator & Minimal Dependency Building](https://www.youtube.com/watch?v=f_LGVOAMb78)
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* [when, for & procedure overloading](https://www.youtube.com/watch?v=OzeOekzyZK8)
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* [Context Types, Unexported Entities, Labelled Branches](https://www.youtube.com/watch?v=CkHVwT1Qk-g)
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* [Bit Fields, i128 & u128, Syntax Changes](https://www.youtube.com/watch?v=NlTutcLyF64)
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* [Default and Named Arguments; Explicit Parametric Polymorphism](https://www.youtube.com/watch?v=-XQZE6S6zUU)
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* [Loadsachanges](https://www.youtube.com/watch?v=ar0vFMoMtrI)
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* [Packages, Bit Sets, cstring](https://youtu.be/b8bJbjiXZrQ)
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- [Q&A](https://youtu.be/5jmxyIfyyTk)
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