x86 keeps Instruction at 64 bytes -- one cache line -- by packing its memory
operand into a bit_field u64 rather than a struct. arm32 and arm64 both used
a 12-byte Memory struct, and since Memory sits in every Operand that width is
multiplied by four in every Instruction. Adopting x86's trick, plus two
smaller things, takes both ARM ISAs under the cache line.
Instruction ops[4] Operand Memory
x86 64 48 12 8
arm32 88 -> 48 72->40 18->10 12->8
arm64 64 -> 48 56->40 14->10 12->8
Memory -> bit_field u64, both ISAs. Field syntax and composite literals are
unchanged, so callers see nothing. Registers keep their type: an arm64
Register never exceeds 0x0C1F and an arm32 one never exceeds 0x401F, but the
arm64 NONE sentinel is 0xFFFF, so arm64 gives them the full 16 bits and arm32
15. What is left goes to `disp`: 23 bits on arm64 (worst case 65,520, from
LDR Q, [Xn, #imm12*16]) and 19 on arm32 (worst case 4,095, an A32 imm12) --
64x and 32x headroom respectively.
arm32 Operand also carried four tail bytes arm64 does not. `cond` was dead:
nine builders wrote it and nothing in the package ever read it, and
Instruction.cond already exists. shift_type/shift_amt/lane now ride inside
the union alongside the register they describe -- they only ever apply to a
register operand -- via a `using` bit_field, so op.reg, op.shift_type,
op.shift_amt and op.lane still read and write exactly as before.
arm32 Instruction packs cond, operand_count, mode, length and the two flag
bits into one 16-bit word; they need 13 bits between them and were spending
six bytes. `using` again keeps the field names, with the one exception that
inst.flags.sets_flags is now inst.sets_flags (five call sites).
Verified: every rexcode suite matches baseline; both generators stay
idempotent; arm64 is 73/73 byte-exact against llvm-mc on both encode and
decode round-trip; arm32's 1680/1680 sweep still passes and a memory/shift
encode spot-check is byte-identical to what the same code produced before
this commit.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The Data-Oriented Language for Sane Software Development.
The Odin Programming Language
Odin is a general-purpose programming language with distinct typing, built for high performance, modern systems, and built-in data-oriented data types. The Odin Programming Language, the C alternative for the joy of programming.
Website: https://odin-lang.org/
package main
import "core:fmt"
main :: proc() {
program := "+ + * 😃 - /"
accumulator := 0
for token in program {
switch token {
case '+': accumulator += 1
case '-': accumulator -= 1
case '*': accumulator *= 2
case '/': accumulator /= 2
case '😃': accumulator *= accumulator
case: // Ignore everything else
}
}
fmt.printf("The program \"%s\" calculates the value %d\n",
program, accumulator)
}
Documentation
Getting Started
Instructions for downloading and installing the Odin compiler and libraries.
Nightly Builds
Get the latest nightly builds of Odin.
Learning Odin
Overview of Odin
An overview of the Odin programming language.
Frequently Asked Questions (FAQ)
Answers to common questions about Odin.
Packages
Documentation for all the official packages part of the core and vendor library collections.
Examples
Examples on how to write idiomatic Odin code. Shows how to accomplish specific tasks in Odin, as well as how to use packages from core and vendor.
Odin Documentation
Documentation for the Odin language itself.
Odin Discord
Get live support and talk with other Odin programmers on the Odin Discord.
Articles
The Odin Blog
The official blog of the Odin programming language, featuring announcements, news, and in-depth articles by the Odin team and guests.
Warnings
- The Odin compiler is still in development.