Go to file
Brendan Punsky 1d4887ccb6 rexcode/arm64: vector builders relabelled the caller's register
inst_add(X0, X1, X2) encoded `add v0.16b, v1.16b, v2.16b`. It built the
operand as op_v_16b(u8(reg_hw(dst))), which throws away the register's
class and rebuilds a V register from the bare number -- so an X register
became a V register before the matcher, whose whole job is to reject
that, ever saw it. It encoded, round-tripped, and printed cleanly. Seven
mnemonics with both a scalar and a vector three-register form were
affected: add, and, bic, eor, orn, orr, sub.

The vector constructors now take the register the caller actually has
and put the arrangement in op.size, so the class survives. A wrong class
matches no form and encode reports it; the right class picks the right
form, which is what the matcher was always supposed to do.

The same laundering hid a second bug. Because every arrangement built
the same Odin signature, all of a mnemonic's arrangements collapsed onto
one builder name and only the first survived -- ADD has seven NEON forms
and six were unreachable. 229 mnemonics were in that state. The
arrangement is now part of the builder name (inst_add_v8b_v8b_v8b), so
they are all reachable: 992 builders becomes 1847. The overload group is
unchanged, since it still dedups by Odin signature, so inst_add(V0, V1,
V2) still means .16b as before.

Making them reachable exposed two pre-existing bugs, both fixed here:
CMLE/CMLT/FCMLE/FCMLT compare against zero and the zero is part of the
syntax rather than an encoded operand, so their disassembly was missing
the trailing `#0`/`#0.0` and no assembler would take it; and BFCVTN was
typed .8h at the destination where the architecture says .4h (BFCVTN2 is
the .8h one, and was already right).

Verified against llvm-mc: of the 874 all-register vector builders, 803
are byte-exact and none disagree. The 10 that llvm cannot assemble are
the already-known modelling gaps -- SM3TT lane indices, TBL/TBX register
lists, and PMULL's .1q destination, which the arrangement encoding
cannot represent since 1 lane * 16 bytes collides with 16B. The other 61
are the harness passing V registers where a scalar B/H/S/D/Q view is
required, which is the class check doing its job.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018UmHLRF11EoWwNWCJ7JGaA
2026-08-27 21:26:11 -04:00
2025-12-11 11:11:53 +00:00
2025-10-28 13:26:56 +00:00
2018-12-27 10:51:15 +00:00
2026-08-27 15:06:35 +01:00
2026-08-09 20:23:34 +02:00
2022-11-04 11:40:07 +00:00
2026-08-12 16:17:49 +01:00
2025-09-26 12:05:16 +02:00
2025-03-18 15:39:18 +00:00
2026-05-17 13:18:48 +01:00
2020-11-03 07:40:17 -03:00
2025-04-09 07:46:44 +11:00
2025-03-28 18:38:08 +01:00

Odin logo
The Data-Oriented Language for Sane Software Development.


The Odin Programming Language

Odin is a general-purpose programming language with distinct typing, built for high performance, modern systems, and built-in data-oriented data types. The Odin Programming Language, the C alternative for the joy of programming.

Website: https://odin-lang.org/

package main

import "core:fmt"

main :: proc() {
	program := "+ + * 😃 - /"
	accumulator := 0

	for token in program {
		switch token {
		case '+': accumulator += 1
		case '-': accumulator -= 1
		case '*': accumulator *= 2
		case '/': accumulator /= 2
		case '😃': accumulator *= accumulator
		case: // Ignore everything else
		}
	}

	fmt.printf("The program \"%s\" calculates the value %d\n",
	           program, accumulator)
}

Documentation

Getting Started

Instructions for downloading and installing the Odin compiler and libraries.

Nightly Builds

Get the latest nightly builds of Odin.

Learning Odin

Overview of Odin

An overview of the Odin programming language.

Frequently Asked Questions (FAQ)

Answers to common questions about Odin.

Packages

Documentation for all the official packages part of the core and vendor library collections.

Examples

Examples on how to write idiomatic Odin code. Shows how to accomplish specific tasks in Odin, as well as how to use packages from core and vendor.

Odin Documentation

Documentation for the Odin language itself.

Odin Discord

Get live support and talk with other Odin programmers on the Odin Discord.

Articles

The Odin Blog

The official blog of the Odin programming language, featuring announcements, news, and in-depth articles by the Odin team and guests.

Warnings

  • The Odin compiler is still in development.
Languages
Odin 82.3%
C++ 12.3%
C 4.6%
Python 0.3%
Lua 0.2%
Other 0.2%