TBL2 is gone: SVE2's two-table lookup is spelled `tbl`, and the reason
it could not merge before was that the arity is the caller's choice, so
the matcher needs it in the operand type rather than the encoding. It
has that now, and both forms stay reachable. TBX, which takes no braces,
was briefly given them and is back to plain.
ZERO's operand is a mask with one bit per .d tile, and it is written as
the list of the largest tiles that exactly cover it -- a .s tile being
two .d tiles four apart, a .h tile four two apart. A mask of every bit
is just `{za}`. It had been printing the raw number.
ZA array vectors (`ldr za[w12, 0], [x0]`) are their own operand shape,
with no tile and no element size; they printed as a bare immediate.
The pair and quad register fields were read a bit too wide. A pair
starts on an even register and a quad on a multiple of four, and ZIP and
UZP tell themselves apart with the bits below that -- so every UZP
decoded as naming the register one or two above the one it writes.
SVE/SME2 against llvm-mc: 703 byte-exact of 704, with nothing
mismatched. The one left is a reserved encoding -- XAR with a tsz of
zero names no element size, and llvm-mc calls it invalid too.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018UmHLRF11EoWwNWCJ7JGaA
The Data-Oriented Language for Sane Software Development.
The Odin Programming Language
Odin is a general-purpose programming language with distinct typing, built for high performance, modern systems, and built-in data-oriented data types. The Odin Programming Language, the C alternative for the joy of programming.
Website: https://odin-lang.org/
package main
import "core:fmt"
main :: proc() {
program := "+ + * 😃 - /"
accumulator := 0
for token in program {
switch token {
case '+': accumulator += 1
case '-': accumulator -= 1
case '*': accumulator *= 2
case '/': accumulator /= 2
case '😃': accumulator *= accumulator
case: // Ignore everything else
}
}
fmt.printf("The program \"%s\" calculates the value %d\n",
program, accumulator)
}
Documentation
Getting Started
Instructions for downloading and installing the Odin compiler and libraries.
Nightly Builds
Get the latest nightly builds of Odin.
Learning Odin
Overview of Odin
An overview of the Odin programming language.
Frequently Asked Questions (FAQ)
Answers to common questions about Odin.
Packages
Documentation for all the official packages part of the core and vendor library collections.
Examples
Examples on how to write idiomatic Odin code. Shows how to accomplish specific tasks in Odin, as well as how to use packages from core and vendor.
Odin Documentation
Documentation for the Odin language itself.
Odin Discord
Get live support and talk with other Odin programmers on the Odin Discord.
Articles
The Odin Blog
The official blog of the Odin programming language, featuring announcements, news, and in-depth articles by the Odin team and guests.
Warnings
- The Odin compiler is still in development.