Go to file
Brendan Punsky 5a9a7e9f49 rexcode: pad arm32/arm64 Instruction back to 64 bytes and align it
Shrinking Instruction to 48 was the wrong call, and measuring it said so.

The premise was that a sub-cache-line struct touches fewer lines. It does --
but `#packed` aligns the struct to 1, so a 48-byte stride straddles a line
boundary 75% of the time, and the heap base is not line-aligned either. The
old 64-byte packed layout was worse still: 100% straddling, getting none of
the benefit its size implied.

Measured on an i7-9750H (L1d 32K/core, L2 256K, L3 12M), best-of-5, median of
3 interleaved rounds, against the 64-byte packed layout this branch started
from:

                     scan     encode     decode
  64 packed (was)   1.000x     1.000x     1.000x
  48 packed         0.909x     1.040x     1.022x
  64 align(64)      1.218x     1.034x     0.806x

Decode is ~19% faster aligned, and that holds at every working set including
ones that fit entirely in L1 -- so it is split-store cost at the store ports,
not cache-line fetches. Decode writes whole Instructions, and the aligned
stores are worth more than the 33% extra bytes they move. A fourth variant --
48 bytes with `#packed` removed -- was measured to rule out the obvious
confound, and tracked 48-packed within 0.5% everywhere, so the win is
alignment and not the loss of packing.

Encode is within a few percent throughout (it is compute-bound; the form scan
dominates), and the pure read traversal is slower, but that is a synthetic
loop and its regression is codegen, not cache -- it is present even at
L1-resident sizes where a standalone struct shows no such penalty.

The Operand and Memory work from the previous commit is what makes this
possible: a 45/48-byte payload now sits inside one line with room to spare,
where the original spent all 64 bytes. The 16-19 spare bytes cost nothing over
a straddling 48-byte struct and give new fields somewhere to land.

All 11 rexcode suites match baseline; arm64 is 73/73 byte-exact against
llvm-mc; arm32's 1680/1680 sweep passes and its encode spot-checks are
unchanged.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-27 01:13:06 -04:00
2025-12-11 11:11:53 +00:00
2025-10-28 13:26:56 +00:00
2018-12-27 10:51:15 +00:00
2026-08-09 20:23:34 +02:00
2022-11-04 11:40:07 +00:00
2026-08-12 16:17:49 +01:00
2025-09-26 12:05:16 +02:00
2025-03-18 15:39:18 +00:00
2026-05-17 13:18:48 +01:00
2020-11-03 07:40:17 -03:00
2025-04-09 07:46:44 +11:00
2025-03-28 18:38:08 +01:00

Odin logo
The Data-Oriented Language for Sane Software Development.


The Odin Programming Language

Odin is a general-purpose programming language with distinct typing, built for high performance, modern systems, and built-in data-oriented data types. The Odin Programming Language, the C alternative for the joy of programming.

Website: https://odin-lang.org/

package main

import "core:fmt"

main :: proc() {
	program := "+ + * 😃 - /"
	accumulator := 0

	for token in program {
		switch token {
		case '+': accumulator += 1
		case '-': accumulator -= 1
		case '*': accumulator *= 2
		case '/': accumulator /= 2
		case '😃': accumulator *= accumulator
		case: // Ignore everything else
		}
	}

	fmt.printf("The program \"%s\" calculates the value %d\n",
	           program, accumulator)
}

Documentation

Getting Started

Instructions for downloading and installing the Odin compiler and libraries.

Nightly Builds

Get the latest nightly builds of Odin.

Learning Odin

Overview of Odin

An overview of the Odin programming language.

Frequently Asked Questions (FAQ)

Answers to common questions about Odin.

Packages

Documentation for all the official packages part of the core and vendor library collections.

Examples

Examples on how to write idiomatic Odin code. Shows how to accomplish specific tasks in Odin, as well as how to use packages from core and vendor.

Odin Documentation

Documentation for the Odin language itself.

Odin Discord

Get live support and talk with other Odin programmers on the Odin Discord.

Articles

The Odin Blog

The official blog of the Odin programming language, featuring announcements, news, and in-depth articles by the Odin team and guests.

Warnings

  • The Odin compiler is still in development.
Languages
Odin 82.3%
C++ 12.3%
C 4.6%
Python 0.3%
Lua 0.2%
Other 0.2%