The three remaining shapes llvm-mc would not accept back, now that
making every NEON arrangement reachable had exposed them.
PMULL/PMULL2 wrote their destination as .2d where the architecture says
.1q. That arrangement had no operand type because the size marker is
lanes*elem-bytes and 1*16 collides with 16B, so V_1Q takes the next free
multiple of 8 instead. The encodings were already right; only the label
was wrong.
TBL/TBX write their table register as a list, `{v1.16b}`. The braces
belong to the operand rather than the mnemonic, so V_LIST_16B carries
them and the printer stays generic. Only one-register lists are modelled
-- LD1-4/ST1-4 need a count, which is still open.
SM3TT1A/1B/2A/2B were missing their lane index entirely. The mask
already left imm2 free at bits 13:12; the operand simply was not in the
table, so every one of them decoded as index 0 and printed `v2.s` with
no index at all.
Printing that index needed the piece that was never there: a lane index
is its own immediate operand, so it printed as a separate `#2` rather
than glued to the register it indexes. It now carries a marker and the
printer writes `v2.s[3]`. The marker is set from the ENCODING, not the
operand type -- EXT shares .VEC_INDEX for a byte index that really is
written `#3`.
That last part reaches further than these ten: of the 51 lane-indexed
forms, all 51 used to print an index that no assembler would take. 15
are now byte-exact against llvm-mc (SM3TT, DUP, INS) and the other 36
are LD1-4/ST1-4, which additionally need the register-list braces.
The vector sweep is now 809 byte-exact with nothing mismatched and
nothing llvm cannot assemble, from 803/10 before.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018UmHLRF11EoWwNWCJ7JGaA
The Data-Oriented Language for Sane Software Development.
The Odin Programming Language
Odin is a general-purpose programming language with distinct typing, built for high performance, modern systems, and built-in data-oriented data types. The Odin Programming Language, the C alternative for the joy of programming.
Website: https://odin-lang.org/
package main
import "core:fmt"
main :: proc() {
program := "+ + * 😃 - /"
accumulator := 0
for token in program {
switch token {
case '+': accumulator += 1
case '-': accumulator -= 1
case '*': accumulator *= 2
case '/': accumulator /= 2
case '😃': accumulator *= accumulator
case: // Ignore everything else
}
}
fmt.printf("The program \"%s\" calculates the value %d\n",
program, accumulator)
}
Documentation
Getting Started
Instructions for downloading and installing the Odin compiler and libraries.
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Overview of Odin
An overview of the Odin programming language.
Frequently Asked Questions (FAQ)
Answers to common questions about Odin.
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Documentation for all the official packages part of the core and vendor library collections.
Examples
Examples on how to write idiomatic Odin code. Shows how to accomplish specific tasks in Odin, as well as how to use packages from core and vendor.
Odin Documentation
Documentation for the Odin language itself.
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Articles
The Odin Blog
The official blog of the Odin programming language, featuring announcements, news, and in-depth articles by the Odin team and guests.
Warnings
- The Odin compiler is still in development.