LD1-4/ST1-4 write their registers as a list -- `ld2 {v0.16b, v1.16b},
[x1]` -- and none of that was modelled. LD2/LD3/LD4 named a single
register where the syntax names two, three or four, so every one of
their forms disassembled to something no assembler would take.
How many registers the list holds is fixed by the instruction form, not
chosen by the caller: LD2 always names two. So it rides on the encoding
(VD_LIST1..4, VN_LIST1..4, which pack exactly like VD/VN) rather than on
the operand type. Putting it in the type would have meant a type per
count per arrangement -- 32 of them -- and would have made the matcher
check something the caller cannot vary.
The operand carries the count, and the printer walks the run from the
first register, wrapping at v31. That replaces the V_LIST_16B one-off
added with the TBL/TBX fix, which could only ever express a
single-register list; TBL/TBX now go through the same path.
Operand grows a byte for the count, which comes out of the padding
Instruction already had -- it is still exactly one 64-byte cache line,
still aligned to one.
The arrangement codes were bare numbers repeated across four files, and
the generated builders would have grown more of them, so they are now
named constants (VSHAPE_16B and friends).
Verified against llvm-mc: 50 whole-register list forms byte-exact, and
all 51 lane-indexed forms byte-exact -- `ld2 {v0.b, v1.b}[1], [x1]` and
`ld1 {v0.16b}, [x1]` included. Before this and the lane-index change,
every one of those 101 printed something that would not assemble. The
vector sweep holds at 809 byte-exact with nothing unassemblable.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018UmHLRF11EoWwNWCJ7JGaA
The Data-Oriented Language for Sane Software Development.
The Odin Programming Language
Odin is a general-purpose programming language with distinct typing, built for high performance, modern systems, and built-in data-oriented data types. The Odin Programming Language, the C alternative for the joy of programming.
Website: https://odin-lang.org/
package main
import "core:fmt"
main :: proc() {
program := "+ + * 😃 - /"
accumulator := 0
for token in program {
switch token {
case '+': accumulator += 1
case '-': accumulator -= 1
case '*': accumulator *= 2
case '/': accumulator /= 2
case '😃': accumulator *= accumulator
case: // Ignore everything else
}
}
fmt.printf("The program \"%s\" calculates the value %d\n",
program, accumulator)
}
Documentation
Getting Started
Instructions for downloading and installing the Odin compiler and libraries.
Nightly Builds
Get the latest nightly builds of Odin.
Learning Odin
Overview of Odin
An overview of the Odin programming language.
Frequently Asked Questions (FAQ)
Answers to common questions about Odin.
Packages
Documentation for all the official packages part of the core and vendor library collections.
Examples
Examples on how to write idiomatic Odin code. Shows how to accomplish specific tasks in Odin, as well as how to use packages from core and vendor.
Odin Documentation
Documentation for the Odin language itself.
Odin Discord
Get live support and talk with other Odin programmers on the Odin Discord.
Articles
The Odin Blog
The official blog of the Odin programming language, featuring announcements, news, and in-depth articles by the Odin team and guests.
Warnings
- The Odin compiler is still in development.