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Brendan Punsky c67282dfbd rexcode/arm64: an instruction can hold five operands
SME's outer products take five -- `smopa za0.s, p0/m, p1/m, z0.b, z1.b`
-- and Instruction held four, so the 14 forms in that family could not
be represented at all, let alone printed. They named one vector where
the instruction multiplies two.

Five Operands is 55 bytes, which is odd, so Mnemonic's alignment costs
one more; three bytes of padding still land Instruction on exactly one
64-byte cache line, as before. Encoding and Decode_Entry each grow by
two.

The tile number was wrong as well: it sits in the low bits, as wide as
the element size leaves room for -- three for .d down to none for .b --
not at bits 23:22 where the encoding read it. Every MOP form named a
tile it was not writing.

Note for anyone regenerating: tablegen re-emits tables.odin from a
template inside gen.odin, so a struct change there has to go in the
template, and the package has to compile before tablegen can run at all.
Same for the builders.

SVE/SME2 against llvm-mc: 697 byte-exact and 0 mismatched, of 704.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018UmHLRF11EoWwNWCJ7JGaA
2026-08-28 19:29:20 -04:00
2025-12-11 11:11:53 +00:00
2025-10-28 13:26:56 +00:00
2018-12-27 10:51:15 +00:00
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2022-11-04 11:40:07 +00:00
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Odin logo
The Data-Oriented Language for Sane Software Development.


The Odin Programming Language

Odin is a general-purpose programming language with distinct typing, built for high performance, modern systems, and built-in data-oriented data types. The Odin Programming Language, the C alternative for the joy of programming.

Website: https://odin-lang.org/

package main

import "core:fmt"

main :: proc() {
	program := "+ + * 😃 - /"
	accumulator := 0

	for token in program {
		switch token {
		case '+': accumulator += 1
		case '-': accumulator -= 1
		case '*': accumulator *= 2
		case '/': accumulator /= 2
		case '😃': accumulator *= accumulator
		case: // Ignore everything else
		}
	}

	fmt.printf("The program \"%s\" calculates the value %d\n",
	           program, accumulator)
}

Documentation

Getting Started

Instructions for downloading and installing the Odin compiler and libraries.

Nightly Builds

Get the latest nightly builds of Odin.

Learning Odin

Overview of Odin

An overview of the Odin programming language.

Frequently Asked Questions (FAQ)

Answers to common questions about Odin.

Packages

Documentation for all the official packages part of the core and vendor library collections.

Examples

Examples on how to write idiomatic Odin code. Shows how to accomplish specific tasks in Odin, as well as how to use packages from core and vendor.

Odin Documentation

Documentation for the Odin language itself.

Odin Discord

Get live support and talk with other Odin programmers on the Odin Discord.

Articles

The Odin Blog

The official blog of the Odin programming language, featuring announcements, news, and in-depth articles by the Odin team and guests.

Warnings

  • The Odin compiler is still in development.
Languages
Odin 82.3%
C++ 12.3%
C 4.6%
Python 0.3%
Lua 0.2%
Other 0.2%