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Brendan Punsky fae03b995c rexcode/arm32: operands that no field carries, and three forms with the wrong shape
VSHLL's widest form shifts by exactly the element size. No field holds
that amount -- the size is a fixed bit of the form, so the shift is too
-- and the form printed no shift at all, which reads as a different
instruction. VCADD and VCMLA name their rotation in degrees, 90 and 270
for one and all four quadrants for the other; both printed the raw
field, so every rotation read as `#0`. VSEL is an unconditional word
that still names a condition, in bits 21:20 and spelled on the
mnemonic; it printed a bare `#0` operand instead and no condition. Only
four conditions can be named and not in their usual order, so they get
a small table.

The shift amount had five bits, which cannot hold 32 -- the amount LSR
and ASR reach through a zero field. It silently wrapped back to zero,
which is why the previous commit's fix for those did not take. Memory
had a spare bit and the register operand had two.

Three forms were shaped wrong outright. VDUP from a GPR puts Vd in bits
19:16 with D at bit 7, not where NEON usually puts it, so it named a
register sixteen too high. VCVTA, VCVTN, VCVTP and VCVTM to a 32-bit
integer land in an S register whatever the source width, and the F64
forms had them landing in a D. VFMAL and VFMSL multiply pairs of
half-precision values, so their sources are half the width of the
destination -- S registers into a D, D registers into a Q -- and they
carried no data type at all. VJCVT likewise: it converts F64 to a
signed 32-bit integer.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018UmHLRF11EoWwNWCJ7JGaA
2026-08-29 00:46:58 -04:00
2025-12-11 11:11:53 +00:00
2025-10-28 13:26:56 +00:00
2018-12-27 10:51:15 +00:00
2026-08-27 15:06:35 +01:00
2026-08-09 20:23:34 +02:00
2022-11-04 11:40:07 +00:00
2026-08-12 16:17:49 +01:00
2025-09-26 12:05:16 +02:00
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Odin logo
The Data-Oriented Language for Sane Software Development.


The Odin Programming Language

Odin is a general-purpose programming language with distinct typing, built for high performance, modern systems, and built-in data-oriented data types. The Odin Programming Language, the C alternative for the joy of programming.

Website: https://odin-lang.org/

package main

import "core:fmt"

main :: proc() {
	program := "+ + * 😃 - /"
	accumulator := 0

	for token in program {
		switch token {
		case '+': accumulator += 1
		case '-': accumulator -= 1
		case '*': accumulator *= 2
		case '/': accumulator /= 2
		case '😃': accumulator *= accumulator
		case: // Ignore everything else
		}
	}

	fmt.printf("The program \"%s\" calculates the value %d\n",
	           program, accumulator)
}

Documentation

Getting Started

Instructions for downloading and installing the Odin compiler and libraries.

Nightly Builds

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Learning Odin

Overview of Odin

An overview of the Odin programming language.

Frequently Asked Questions (FAQ)

Answers to common questions about Odin.

Packages

Documentation for all the official packages part of the core and vendor library collections.

Examples

Examples on how to write idiomatic Odin code. Shows how to accomplish specific tasks in Odin, as well as how to use packages from core and vendor.

Odin Documentation

Documentation for the Odin language itself.

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Get live support and talk with other Odin programmers on the Odin Discord.

Articles

The Odin Blog

The official blog of the Odin programming language, featuring announcements, news, and in-depth articles by the Odin team and guests.

Warnings

  • The Odin compiler is still in development.
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