render: Added Xbox DXIL for gpu backend

This commit is contained in:
Ethan Lee
2026-02-26 10:06:50 -05:00
parent c9479f86f6
commit 0030fafda2
3 changed files with 75 additions and 0 deletions

View File

@@ -169,6 +169,7 @@
<PreBuildEvent>
<Command>
call "$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
call "$(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat" "$(ProjectDir)..\"
call "$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
</Command>
</PreBuildEvent>
@@ -207,6 +208,7 @@
<PreBuildEvent>
<Command>
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
</Command>
</PreBuildEvent>
@@ -278,6 +280,7 @@
<PreBuildEvent>
<Command>
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
</Command>
</PreBuildEvent>
@@ -317,6 +320,7 @@
<PreBuildEvent>
<Command>
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
</Command>
</PreBuildEvent>

View File

@@ -0,0 +1,25 @@
if %2.==one. goto setxboxone
rem Xbox Series compile
set DXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
set SUFFIX=_Series.h
goto startbuild
:setxboxone
set DXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
set SUFFIX=_One.h
:startbuild
echo Building with %DXC%
echo Suffix %SUFFIX%
cd "%~dp0"
%DXC% -E main -T ps_6_0 -Fh color.frag.dxil%SUFFIX% color.frag.hlsl
%DXC% -E main -T ps_6_0 -Fh texture_advanced.frag.dxil%SUFFIX% texture_advanced.frag.hlsl
%DXC% -E main -T ps_6_0 -Fh texture_rgba.frag.dxil%SUFFIX% texture_rgba.frag.hlsl
%DXC% -E main -T ps_6_0 -Fh texture_rgb.frag.dxil%SUFFIX% texture_rgb.frag.hlsl
%DXC% -E main -T vs_6_0 -Fh linepoint.vert.dxil%SUFFIX% linepoint.vert.hlsl
%DXC% -E main -T vs_6_0 -Fh tri_color.vert.dxil%SUFFIX% tri_color.vert.hlsl
%DXC% -E main -T vs_6_0 -Fh tri_texture.vert.dxil%SUFFIX% tri_texture.vert.hlsl

View File

@@ -1,3 +1,48 @@
#if defined(SDL_PLATFORM_XBOXONE)
#define g_main color_frag_dxil
#include "color.frag.dxil_One.h"
#undef g_main
#define g_main linepoint_vert_dxil
#include "linepoint.vert.dxil_One.h"
#undef g_main
#define g_main texture_advanced_frag_dxil
#include "texture_advanced.frag.dxil_One.h"
#undef g_main
#define g_main texture_rgb_frag_dxil
#include "texture_rgb.frag.dxil_One.h"
#undef g_main
#define g_main texture_rgba_frag_dxil
#include "texture_rgba.frag.dxil_One.h"
#undef g_main
#define g_main tri_color_vert_dxil
#include "tri_color.vert.dxil_One.h"
#undef g_main
#define g_main tri_texture_vert_dxil
#include "tri_texture.vert.dxil_One.h"
#undef g_main
#elif defined(SDL_PLATFORM_XBOXSERIES)
#define g_main color_frag_dxil
#include "color.frag.dxil_Series.h"
#undef g_main
#define g_main linepoint_vert_dxil
#include "linepoint.vert.dxil_Series.h"
#undef g_main
#define g_main texture_advanced_frag_dxil
#include "texture_advanced.frag.dxil_Series.h"
#undef g_main
#define g_main texture_rgb_frag_dxil
#include "texture_rgb.frag.dxil_Series.h"
#undef g_main
#define g_main texture_rgba_frag_dxil
#include "texture_rgba.frag.dxil_Series.h"
#undef g_main
#define g_main tri_color_vert_dxil
#include "tri_color.vert.dxil_Series.h"
#undef g_main
#define g_main tri_texture_vert_dxil
#include "tri_texture.vert.dxil_Series.h"
#undef g_main
#else
#include "color.frag.dxil.h"
#include "linepoint.vert.dxil.h"
#include "texture_advanced.frag.dxil.h"
@@ -5,3 +50,4 @@
#include "texture_rgba.frag.dxil.h"
#include "tri_color.vert.dxil.h"
#include "tri_texture.vert.dxil.h"
#endif