updated png texture example

the example was updated to use png's but they didn't update the error message nor the comments
This commit is contained in:
ocelote_ml
2026-01-16 18:04:54 +01:00
committed by Ryan C. Gordon
parent 35a80bdf1f
commit 008aa18810

View File

@@ -40,14 +40,14 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
/* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
engines refer to these as "sprites." We'll do a static texture (upload once, draw many
times) with data from a bitmap file. */
times) with data from a png file. */
/* SDL_Surface is pixel data the CPU can access. SDL_Texture is pixel data the GPU can access.
Load a .png into a surface, move it to a texture from there. */
SDL_asprintf(&png_path, "%ssample.png", SDL_GetBasePath()); /* allocate a string of the full file path */
surface = SDL_LoadPNG(png_path);
if (!surface) {
SDL_Log("Couldn't load bitmap: %s", SDL_GetError());
SDL_Log("Couldn't load png: %s", SDL_GetError());
return SDL_APP_FAILURE;
}