docs(gpu): document depth texture limitation in SDL_CopyGPUTextureToTexture (#14693)

This commit is contained in:
Edgar San Martin, Jr.
2025-12-22 11:25:32 -05:00
committed by GitHub
parent bd35a1c8e5
commit 00fe482efb

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@@ -3903,6 +3903,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUBuffer(
* This copy occurs on the GPU timeline. You may assume the copy has finished
* in subsequent commands.
*
* This function does not support copying between depth and color textures. For
* those, copy the texture to a buffer and then to the destination texture.
*
* \param copy_pass a copy pass handle.
* \param source a source texture region.
* \param destination a destination texture region.