Probe joystick directly

This commit is contained in:
Anders Jenbo
2026-09-11 00:21:21 +02:00
committed by Ryan C. Gordon
parent 321801ac08
commit 015489c672
2 changed files with 45 additions and 42 deletions

View File

@@ -83,7 +83,7 @@ Audio recording is not implemented.
- Keyboard: IRQ1-driven with full extended scancode (0xE0 prefix) support.
- Mouse: INT 33h mouse driver with relative motion via mickeys.
- Joystick: gameport joystick via BIOS INT 15h (axes) and direct port 0x201 reads (buttons) with software calibration.
- Joystick: gameport joystick via direct port 0x201 reads with software calibration. The joystick must be connected at init; there is no hot-plug detection. Note that disconnecting the joystick can degrade performance.
### Limitations

View File

@@ -22,15 +22,19 @@
#ifdef SDL_JOYSTICK_DOS
#include <dpmi.h> /* for __dpmi_regs, __dpmi_int */
#include <limits.h>
#include <pc.h> /* for inportb */
#include <time.h>
#include "../SDL_joystick_c.h"
#include "../SDL_sysjoystick.h"
#define GAMEPORT 0x201
/* Gameport status byte axis bits */
#define GAMEPORT_AXIS_X 0x01 /* bit 0 */
#define GAMEPORT_AXIS_Y 0x02 /* bit 1 */
/* Gameport status byte button bits (active low) */
#define GAMEPORT_BUTTON1 0x10 /* bit 4 */
#define GAMEPORT_BUTTON2 0x20 /* bit 5 */
@@ -53,42 +57,46 @@ struct joystick_hwdata
};
/*
* Probe for joystick presence using BIOS INT 15h, function 84h, subfunction 0.
* This reads the button state — if the BIOS supports it, a joystick is present.
* Returns true if the BIOS call succeeds (carry flag clear).
*/
static bool ProbeGameport(void)
{
__dpmi_regs regs;
SDL_zero(regs);
regs.x.ax = 0x8400; /* INT 15h AH=84h */
regs.x.dx = 0x0000; /* subfunction 0: read button state */
__dpmi_int(0x15, &regs);
/* Carry flag set = no joystick BIOS support */
return !(regs.x.flags & 0x01);
}
/*
* Read joystick axes using BIOS INT 15h, function 84h, subfunction 1.
* Returns calibrated raw values in AX (X axis) and BX (Y axis).
* This avoids direct port I/O timing loops — the BIOS handles the
* one-shot timer polling internally.
* Read joystick axes directly from the gameport. This is done by timing how
* long each axis bit stays high. This is similar to how the BIOS does it, but
* with a tighter timeout. An axis that hasn't fired by the timeout is reported
* as -1.
*/
static void ReadGameportAxes(int *axis_x, int *axis_y)
{
__dpmi_regs regs;
SDL_zero(regs);
regs.x.ax = 0x8400; /* INT 15h AH=84h */
regs.x.dx = 0x0001; /* subfunction 1: read axis values */
__dpmi_int(0x15, &regs);
if (regs.x.flags & 0x01) {
/* BIOS call failed */
*axis_x = -1;
*axis_y = -1;
} else {
*axis_x = (int)regs.x.ax; /* joystick 1 X axis */
*axis_y = (int)regs.x.bx; /* joystick 1 Y axis */
}
Uint8 pending = GAMEPORT_AXIS_X | GAMEPORT_AXIS_Y;
uclock_t start, elapsed;
Uint8 val;
*axis_x = -1;
*axis_y = -1;
outportb(GAMEPORT, 0xFF);
start = uclock();
do {
val = inportb(GAMEPORT);
elapsed = uclock() - start;
if ((pending & GAMEPORT_AXIS_X) && !(val & GAMEPORT_AXIS_X)) {
*axis_x = (int)elapsed;
pending &= ~GAMEPORT_AXIS_X;
}
if ((pending & GAMEPORT_AXIS_Y) && !(val & GAMEPORT_AXIS_Y)) {
*axis_y = (int)elapsed;
pending &= ~GAMEPORT_AXIS_Y;
}
} while (pending && elapsed < (UCLOCKS_PER_SEC / 500)); /* 2 ms */
}
/*
* Probe for joystick presence by reading the axes. With no stick the inputs are
* open, and with no gameport the bus floats high, so both time out.
* Returns true if the read doesn't timeout.
*/
static bool ProbeGameport(void)
{
int axis_x, axis_y;
ReadGameportAxes(&axis_x, &axis_y);
return (axis_x >= 0) || (axis_y >= 0);
}
static Sint16 CalibrateAxis(int raw, struct joystick_hwdata *hwdata, int axis)
@@ -142,10 +150,7 @@ static int DOS_JoystickGetCount(void)
static void DOS_JoystickDetect(void)
{
/* Don't re-probe every frame — ProbeGameport() does a tight loop of up to
65536 port reads, which is very expensive and can interfere with SB16 IRQ
timing. DOS gameport joysticks are not hot-pluggable anyway. Detection
happens once in DOS_JoystickInit(). */
/* This could probably be implemented calling ProbeGameport(). */
}
static bool DOS_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
@@ -274,9 +279,7 @@ static void DOS_JoystickUpdate(SDL_Joystick *joystick)
SDL_SendJoystickButton(0, joystick, 2, !(val & GAMEPORT_BUTTON3));
SDL_SendJoystickButton(0, joystick, 3, !(val & GAMEPORT_BUTTON4));
/* Throttle axis reads — BIOS INT 15h subfunction 1 does an internal
timing loop that is very expensive. ~60 Hz is more than enough for
a 2-axis analog gameport stick. */
/* Polling the joystick axis will hang for up to 2ms if disconnected. */
now = SDL_GetTicksNS();
if (now < dos_joystick_next_poll_ns) {
return;