PSP: Add on-screen keyboard support

This commit is contained in:
Wouter Wijsman
2024-06-04 21:43:05 +02:00
committed by Sam Lantinga
parent 2cb1a2d0a7
commit 018f2791c7
2 changed files with 75 additions and 6 deletions

View File

@@ -567,7 +567,7 @@ int SDL_VideoInit(const char *driver_name)
SDL_DisableScreenSaver();
}
#if !defined(SDL_VIDEO_DRIVER_N3DS)
#if !defined(SDL_VIDEO_DRIVER_N3DS) && !defined(SDL_VIDEO_DRIVER_PSP)
/* In the initial state we don't want to pop up an on-screen keyboard,
* but we do want to allow text input from other mechanisms.
*/
@@ -581,7 +581,7 @@ int SDL_VideoInit(const char *driver_name)
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
}
}
#endif /* !SDL_VIDEO_DRIVER_N3DS */
#endif /* !SDL_VIDEO_DRIVER_N3DS && !SDL_VIDEO_DRIVER_PSP */
SDL_MousePostInit();

View File

@@ -39,6 +39,9 @@
#include "SDL_pspvideo.h"
#include "SDL_pspevents_c.h"
#include "SDL_pspgl_c.h"
#include <psputility.h>
#include <pspgu.h>
#include <pspdisplay.h>
#include "../../render/psp/SDL_render_psp.h"
#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
@@ -402,13 +405,79 @@ SDL_bool PSP_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *i
#endif
/* TO Write Me */
SDL_bool PSP_HasScreenKeyboardSupport(_THIS)
SDL_bool PSP_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
{
return SDL_FALSE;
return SDL_TRUE;
}
void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window)
void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window)
{
char list[0x20000] __attribute__((aligned(64))); // Needed for sceGuStart to work
int i;
int done = 0;
int input_text_length = 32; // SDL_SendKeyboardText supports up to 32 characters per event
unsigned short outtext[input_text_length];
char text_string[input_text_length];
SceUtilityOskData data;
SceUtilityOskParams params;
SDL_memset(outtext, 0, input_text_length * sizeof(unsigned short));
data.language = PSP_UTILITY_OSK_LANGUAGE_DEFAULT;
data.lines = 1;
data.unk_24 = 1;
data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
data.desc = NULL;
data.intext = NULL;
data.outtextlength = input_text_length;
data.outtextlimit = input_text_length;
data.outtext = outtext;
params.base.size = sizeof(params);
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &params.base.language);
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &params.base.buttonSwap);
params.base.graphicsThread = 17;
params.base.accessThread = 19;
params.base.fontThread = 18;
params.base.soundThread = 16;
params.datacount = 1;
params.data = &data;
sceUtilityOskInitStart(&params);
while(!done) {
sceGuStart(GU_DIRECT, list);
sceGuClearColor(0);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
switch(sceUtilityOskGetStatus())
{
case PSP_UTILITY_DIALOG_VISIBLE:
sceUtilityOskUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
sceUtilityOskShutdownStart();
break;
case PSP_UTILITY_DIALOG_NONE:
done = 1;
break;
default :
break;
}
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
}
// Convert input list to string
for (i = 0; i < input_text_length; i++) {
text_string[i] = outtext[i];
}
SDL_SendKeyboardText((const char *) text_string);
}
void PSP_HideScreenKeyboard(_THIS, SDL_Window *window)
{