mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
PSP: Add on-screen keyboard support
This commit is contained in:

committed by
Sam Lantinga

parent
2cb1a2d0a7
commit
018f2791c7
@@ -567,7 +567,7 @@ int SDL_VideoInit(const char *driver_name)
|
||||
SDL_DisableScreenSaver();
|
||||
}
|
||||
|
||||
#if !defined(SDL_VIDEO_DRIVER_N3DS)
|
||||
#if !defined(SDL_VIDEO_DRIVER_N3DS) && !defined(SDL_VIDEO_DRIVER_PSP)
|
||||
/* In the initial state we don't want to pop up an on-screen keyboard,
|
||||
* but we do want to allow text input from other mechanisms.
|
||||
*/
|
||||
@@ -581,7 +581,7 @@ int SDL_VideoInit(const char *driver_name)
|
||||
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_VIDEO_DRIVER_N3DS */
|
||||
#endif /* !SDL_VIDEO_DRIVER_N3DS && !SDL_VIDEO_DRIVER_PSP */
|
||||
|
||||
SDL_MousePostInit();
|
||||
|
||||
|
@@ -39,6 +39,9 @@
|
||||
#include "SDL_pspvideo.h"
|
||||
#include "SDL_pspevents_c.h"
|
||||
#include "SDL_pspgl_c.h"
|
||||
#include <psputility.h>
|
||||
#include <pspgu.h>
|
||||
#include <pspdisplay.h>
|
||||
#include "../../render/psp/SDL_render_psp.h"
|
||||
|
||||
#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
|
||||
@@ -402,13 +405,79 @@ SDL_bool PSP_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *i
|
||||
#endif
|
||||
|
||||
|
||||
/* TO Write Me */
|
||||
SDL_bool PSP_HasScreenKeyboardSupport(_THIS)
|
||||
|
||||
SDL_bool PSP_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
return SDL_TRUE;
|
||||
}
|
||||
void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window)
|
||||
|
||||
void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
{
|
||||
char list[0x20000] __attribute__((aligned(64))); // Needed for sceGuStart to work
|
||||
int i;
|
||||
int done = 0;
|
||||
int input_text_length = 32; // SDL_SendKeyboardText supports up to 32 characters per event
|
||||
unsigned short outtext[input_text_length];
|
||||
char text_string[input_text_length];
|
||||
|
||||
SceUtilityOskData data;
|
||||
SceUtilityOskParams params;
|
||||
|
||||
SDL_memset(outtext, 0, input_text_length * sizeof(unsigned short));
|
||||
|
||||
data.language = PSP_UTILITY_OSK_LANGUAGE_DEFAULT;
|
||||
data.lines = 1;
|
||||
data.unk_24 = 1;
|
||||
data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL;
|
||||
data.desc = NULL;
|
||||
data.intext = NULL;
|
||||
data.outtextlength = input_text_length;
|
||||
data.outtextlimit = input_text_length;
|
||||
data.outtext = outtext;
|
||||
|
||||
params.base.size = sizeof(params);
|
||||
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, ¶ms.base.language);
|
||||
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, ¶ms.base.buttonSwap);
|
||||
params.base.graphicsThread = 17;
|
||||
params.base.accessThread = 19;
|
||||
params.base.fontThread = 18;
|
||||
params.base.soundThread = 16;
|
||||
params.datacount = 1;
|
||||
params.data = &data;
|
||||
|
||||
sceUtilityOskInitStart(¶ms);
|
||||
|
||||
while(!done) {
|
||||
sceGuStart(GU_DIRECT, list);
|
||||
sceGuClearColor(0);
|
||||
sceGuClearDepth(0);
|
||||
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
|
||||
sceGuFinish();
|
||||
sceGuSync(0,0);
|
||||
|
||||
switch(sceUtilityOskGetStatus())
|
||||
{
|
||||
case PSP_UTILITY_DIALOG_VISIBLE:
|
||||
sceUtilityOskUpdate(1);
|
||||
break;
|
||||
case PSP_UTILITY_DIALOG_QUIT:
|
||||
sceUtilityOskShutdownStart();
|
||||
break;
|
||||
case PSP_UTILITY_DIALOG_NONE:
|
||||
done = 1;
|
||||
break;
|
||||
default :
|
||||
break;
|
||||
}
|
||||
sceDisplayWaitVblankStart();
|
||||
sceGuSwapBuffers();
|
||||
}
|
||||
|
||||
// Convert input list to string
|
||||
for (i = 0; i < input_text_length; i++) {
|
||||
text_string[i] = outtext[i];
|
||||
}
|
||||
SDL_SendKeyboardText((const char *) text_string);
|
||||
}
|
||||
void PSP_HideScreenKeyboard(_THIS, SDL_Window *window)
|
||||
{
|
||||
|
Reference in New Issue
Block a user