avoid NullPointer in SDL_GL_MakeCurrent

This commit is contained in:
pionere
2022-04-15 08:30:33 -04:00
committed by Ryan C. Gordon
parent 55a4e1d336
commit 01b14e14e6
+4
View File
@@ -3924,6 +3924,10 @@ SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
{
int retval;
if (!_this) {
return SDL_UninitializedVideo();
}
if (window == SDL_GL_GetCurrentWindow() &&
ctx == SDL_GL_GetCurrentContext()) {
/* We're already current. */