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GPU: Fix Vulkan indexing error for resolve attachment refs (#13768)
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@@ -6065,7 +6065,6 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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colorAttachmentReferences[colorAttachmentReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachmentDescriptionCount += 1;
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colorAttachmentReferenceCount += 1;
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if (colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE || colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) {
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VulkanTextureContainer *resolveContainer = (VulkanTextureContainer *)colorTargetInfos[i].resolve_texture;
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@@ -6080,12 +6079,16 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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resolveReferences[resolveReferenceCount].attachment = attachmentDescriptionCount;
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resolveReferences[resolveReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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resolveReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
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resolveReferences[colorAttachmentReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachmentDescriptionCount += 1;
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resolveReferenceCount += 1;
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} else {
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resolveReferences[colorAttachmentReferenceCount].attachment = VK_ATTACHMENT_UNUSED;
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}
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colorAttachmentReferenceCount += 1;
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}
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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