audio: Allow PipeWire and PulseAudio streams to migrate to other sinks.

SDL still manages hotplug and default device management here, but if a user
wants to use an external tool, such as `pactl move-sink-input`, to put it
onto a different device, they probably know what they're doing and we
shouldn't stop them.

If this turns out to have some unexpected consequences, though, we can revisit
the change.

Fixes https://github.com/libsdl-org/sdl2-compat/issues/367

(cherry picked from commit 4c035a1fd8)
This commit is contained in:
Ryan C. Gordon
2025-03-27 10:58:35 -04:00
parent d73ad0ef18
commit 04dcfada00
2 changed files with 9 additions and 2 deletions

View File

@@ -1187,7 +1187,11 @@ static bool PIPEWIRE_OpenDevice(SDL_AudioDevice *device)
PIPEWIRE_pw_properties_setf(props, PW_KEY_NODE_LATENCY, "%u/%i", device->sample_frames, device->spec.freq);
PIPEWIRE_pw_properties_setf(props, PW_KEY_NODE_RATE, "1/%u", device->spec.freq);
PIPEWIRE_pw_properties_set(props, PW_KEY_NODE_ALWAYS_PROCESS, "true");
PIPEWIRE_pw_properties_set(props, PW_KEY_NODE_DONT_RECONNECT, "true"); // Requesting a specific device, don't migrate to new default hardware.
// UPDATE: This prevents users from moving the audio to a new sink (device) using standard tools. This is slightly in conflict
// with how SDL wants to manage audio devices, but if people want to do it, we should let them, so this is commented out
// for now. We might revisit later.
//PIPEWIRE_pw_properties_set(props, PW_KEY_NODE_DONT_RECONNECT, "true"); // Requesting a specific device, don't migrate to new default hardware.
if (node_id != PW_ID_ANY) {
PIPEWIRE_pw_thread_loop_lock(hotplug_loop);

View File

@@ -701,7 +701,10 @@ static bool PULSEAUDIO_OpenDevice(SDL_AudioDevice *device)
PULSEAUDIO_pa_stream_set_state_callback(h->stream, PulseStreamStateChangeCallback, NULL);
// SDL manages device moves if the default changes, so don't ever let Pulse automatically migrate this stream.
flags |= PA_STREAM_DONT_MOVE;
// UPDATE: This prevents users from moving the audio to a new sink (device) using standard tools. This is slightly in conflict
// with how SDL wants to manage audio devices, but if people want to do it, we should let them, so this is commented out
// for now. We might revisit later.
//flags |= PA_STREAM_DONT_MOVE;
const char *device_path = ((PulseDeviceHandle *) device->handle)->device_path;
if (recording) {