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cocoa: Re-add sync timeout
This should never happen, but it's a failsafe against future bugs or odd configurations
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@@ -3265,14 +3265,23 @@ bool Cocoa_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float op
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bool Cocoa_SyncWindow(SDL_VideoDevice *_this, SDL_Window *window)
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bool Cocoa_SyncWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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{
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bool result = true;
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bool result = false;
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@autoreleasepool {
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@autoreleasepool {
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const Uint64 timeout = SDL_GetTicksNS() + SDL_MS_TO_NS(2500);
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SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->internal;
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SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->internal;
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do {
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for (;;) {
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SDL_PumpEvents();
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SDL_PumpEvents();
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} while ([data.listener hasPendingWindowOperation]);
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result = ![data.listener hasPendingWindowOperation];
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if (result || SDL_GetTicksNS() >= timeout) {
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break;
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}
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// Small delay before going again.
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SDL_Delay(10);
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}
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}
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}
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return result;
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return result;
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