Don't send relative motion while in a modal loop

This fixes queuing up a bunch of relative motion events while moving or resizing a window.
This commit is contained in:
Sam Lantinga
2025-03-27 08:09:55 -07:00
parent 4c035a1fd8
commit 2e61b41652

View File

@@ -624,7 +624,7 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDL
SDL_WindowData *windowdata = window->internal;
if (haveMotion) {
if (haveMotion && !windowdata->in_modal_loop) {
if (!isAbsolute) {
SDL_SendMouseMotion(timestamp, window, mouseID, true, (float)dx, (float)dy);
} else {