SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect

(cherry picked from commit 27b256022b)
This commit is contained in:
Petar Popovic
2025-04-23 20:24:42 +02:00
committed by Sam Lantinga
parent 6ce446b768
commit 0834f1d6ce

View File

@@ -3931,8 +3931,7 @@ bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_F
real_srcrect.w = (float)texture->w;
real_srcrect.h = (float)texture->h;
if (srcrect) {
if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect) ||
real_srcrect.w == 0.0f || real_srcrect.h == 0.0f) {
if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
return true;
}
}