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Sync SDL3 wiki -> header
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@@ -361,8 +361,8 @@ extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id
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*
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* This function can be used to check the status of that approval. It will
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* return SDL_CAMERA_PERMISSION_STATE_PENDING if waiting for user response,
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* SDL_CAMERA_PERMISSION_STATE_APPROVED if the camera is approved for use,
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* and SDL_CAMERA_PERMISSION_STATE_DENIED if the user denied access.
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* SDL_CAMERA_PERMISSION_STATE_APPROVED if the camera is approved for use, and
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* SDL_CAMERA_PERMISSION_STATE_DENIED if the user denied access.
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*
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* Instead of polling with this function, you can wait for a
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* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event
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@@ -373,9 +373,9 @@ extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id
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* SDL_CloseCamera() to dispose of it.
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*
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* \param camera the opened camera device to query.
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* \returns an SDL_CameraPermissionState value indicating if access is granted,
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* or `SDL_CAMERA_PERMISSION_STATE_PENDING` if the decision is still
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* pending.
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* \returns an SDL_CameraPermissionState value indicating if access is
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* granted, or `SDL_CAMERA_PERMISSION_STATE_PENDING` if the decision
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* is still pending.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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