Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2026-07-31 02:31:40 +00:00
parent fe85b4782d
commit 09552d5bee

View File

@@ -308,10 +308,12 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window
*
* With the metal renderer:
*
* - `SDL_PROP_RENDERER_CREATE_METAL_DEVICE_POINTER`: the MTLDevice to use with the
* renderer, optional.
* - `SDL_PROP_RENDERER_CREATE_METAL_COMMAND_QUEUE_POINTER`: the MTLCommandQueue
* to use with the renderer, optional. If you set this property it will implicitly set (and override) `SDL_PROP_RENDERER_CREATE_METAL_DEVICE_POINTER`.
* - `SDL_PROP_RENDERER_CREATE_METAL_DEVICE_POINTER`: the MTLDevice to use
* with the renderer, optional.
* - `SDL_PROP_RENDERER_CREATE_METAL_COMMAND_QUEUE_POINTER`: the
* MTLCommandQueue to use with the renderer, optional. If you set this
* property it will implicitly set (and override)
* `SDL_PROP_RENDERER_CREATE_METAL_DEVICE_POINTER`.
*
* With the vulkan renderer:
*
@@ -529,12 +531,12 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *rende
*
* With the metal renderer:
*
* - `SDL_PROP_RENDERER_METAL_DEVICE_POINTER`: the MTLDevice associated with the
* renderer
* - `SDL_PROP_RENDERER_METAL_DEVICE_POINTER`: the MTLDevice associated with
* the renderer
* - `SDL_PROP_RENDERER_METAL_COMMAND_QUEUE_POINTER`: the MTLCommandQueue
* associated with the renderer. Work submitted on this queue will be ordered
* relative to other rendering. SDL_FlushRenderer() can be used to guarantee
* the current rendering has been submitted.
* associated with the renderer. Work submitted on this queue will be
* ordered relative to other rendering. SDL_FlushRenderer() can be used to
* guarantee the current rendering has been submitted.
*
* With the vulkan renderer:
*
@@ -921,11 +923,10 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
* the texture
* - `SDL_PROP_TEXTURE_METAL_TEXTURE_UV_POINTER`: the MTLTexture associated
* with the UV plane of an NV12 texture
* - `SDL_PROP_TEXTURE_METAL_TEXTURE_U_POINTER`: the MTLTexture associated with
* the U plane of a YUV texture
* style texture
* - `SDL_PROP_TEXTURE_METAL_TEXTURE_V_POINTER`: the MTLTexture associated with
* the V plane of a YUV texture
* - `SDL_PROP_TEXTURE_METAL_TEXTURE_U_POINTER`: the MTLTexture associated
* with the U plane of a YUV texture style texture
* - `SDL_PROP_TEXTURE_METAL_TEXTURE_V_POINTER`: the MTLTexture associated
* with the V plane of a YUV texture
*
* With the vulkan renderer:
*