cocoa: Clear pending state on fullscreen switch failures

The window failing to enter/exit fullscreen notifications don't necessarily imply anything about the actual state of the window. On failure, dump pending events, and don't presume anything about the current window state, as it will be handled by subsequent enter/leave notifications.
This commit is contained in:
Frank Praznik
2025-03-26 18:46:37 -04:00
parent 05d23cae73
commit 09fff161e9

View File

@@ -905,6 +905,11 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
pendingWindowOperation &= ~operation;
}
- (void)clearAllPendingWindowOperations
{
pendingWindowOperation = PENDING_OPERATION_NONE;
}
- (void)addPendingWindowOperation:(PendingWindowOperation)operation
{
pendingWindowOperation |= operation;
@@ -1352,21 +1357,14 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
inFullscreenTransition = YES;
}
/* This is usually sent after an unexpected windowDidExitFullscreen if the window
* failed to become fullscreen.
*
* Since something went wrong and the current state is unknown, dump any pending events.
*/
- (void)windowDidFailToEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data.window;
if (window->is_destroying) {
return;
}
SetWindowStyle(window, GetWindowStyle(window));
[self clearPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
isFullscreenSpace = NO;
inFullscreenTransition = NO;
[self windowDidExitFullScreen:nil];
[self clearAllPendingWindowOperations];
}
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification
@@ -1374,6 +1372,7 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
SDL_Window *window = _data.window;
inFullscreenTransition = NO;
isFullscreenSpace = YES;
[self clearPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
if ([self windowOperationIsPending:PENDING_OPERATION_LEAVE_FULLSCREEN]) {
@@ -1424,26 +1423,14 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
inFullscreenTransition = YES;
}
/* This may be sent before windowDidExitFullscreen to signal that the window was
* dumped out of fullscreen with no animation.
*
* Since something went wrong and the state is unknown, dump any pending events.
*/
- (void)windowDidFailToExitFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data.window;
const NSUInteger flags = NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable;
if (window->is_destroying) {
return;
}
_data.pending_position = NO;
_data.pending_size = NO;
window->last_position_pending = false;
window->last_size_pending = false;
SetWindowStyle(window, flags);
isFullscreenSpace = YES;
inFullscreenTransition = NO;
[self windowDidEnterFullScreen:nil];
[self clearAllPendingWindowOperations];
}
- (void)windowDidExitFullScreen:(NSNotification *)aNotification
@@ -1452,16 +1439,24 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
NSWindow *nswindow = _data.nswindow;
inFullscreenTransition = NO;
isFullscreenSpace = NO;
_data.fullscreen_space_requested = NO;
/* As of macOS 10.15, the window decorations can go missing sometimes after
certain fullscreen-desktop->exlusive-fullscreen->windowed mode flows
certain fullscreen-desktop->exclusive-fullscreen->windowed mode flows
sometimes. Making sure the style mask always uses the windowed mode style
when returning to windowed mode from a space (instead of using a pending
fullscreen mode style mask) seems to work around that issue.
*/
SetWindowStyle(window, GetWindowWindowedStyle(window));
/* This can happen if the window failed to enter fullscreen, as this
* may be called *before* windowDidFailToEnterFullScreen in that case.
*/
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
[self clearAllPendingWindowOperations];
}
/* Don't recurse back into UpdateFullscreenMode() if this was hit in
* a blocking transition, as the caller is already waiting in
* UpdateFullscreenMode().