Make sure we don't try to use the XInput DLL after it's unloaded

Steam ran into a crash SDL_XINPUT_JoystickDetect() with XINPUTGETCAPABILITIES being NULL. I'm not sure how that happened, and there may still be a race condition if this is a multi-threaded issue, but at least this is more correct.
This commit is contained in:
Sam Lantinga
2024-06-26 15:42:06 -07:00
parent d86ea0622d
commit 0ae4fd0ec9

View File

@@ -417,6 +417,7 @@ void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
void SDL_XINPUT_JoystickQuit(void)
{
if (s_bXInputEnabled) {
s_bXInputEnabled = SDL_FALSE;
WIN_UnloadXInputDLL();
}
}