Fixed building on macOS with OpenGL disabled

Fixes https://github.com/libsdl-org/SDL/issues/6226
This commit is contained in:
Sam Lantinga
2024-08-01 13:57:26 -07:00
parent 7fdf794377
commit 0b6eff4167

View File

@@ -933,11 +933,13 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
- (void)windowDidChangeScreen:(NSNotification *)aNotification
{
/*printf("WINDOWDIDCHANGESCREEN\n");*/
#ifdef SDL_VIDEO_OPENGL
if (_data && _data.nscontexts) {
for (SDLOpenGLContext *context in _data.nscontexts) {
[context movedToNewScreen];
}
}
#endif /* SDL_VIDEO_OPENGL */
}
- (void)windowWillEnterFullScreen:(NSNotification *)aNotification
@@ -2346,7 +2348,6 @@ void Cocoa_DestroyWindow(_THIS, SDL_Window * window)
SDL_WindowData *data = (SDL_WindowData *) CFBridgingRelease(window->driverdata);
if (data) {
NSArray *contexts;
if ([data.listener isInFullscreenSpace]) {
[NSMenu setMenuBarVisible:YES];
}
@@ -2360,7 +2361,7 @@ void Cocoa_DestroyWindow(_THIS, SDL_Window * window)
#ifdef SDL_VIDEO_OPENGL
contexts = [data.nscontexts copy];
NSArray *contexts = [data.nscontexts copy];
for (SDLOpenGLContext *context in contexts) {
/* Calling setWindow:NULL causes the context to remove itself from the context list. */
[context setWindow:NULL];