Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent

This commit is contained in:
Eduard Gushchin
2024-12-18 23:43:53 +03:00
committed by Sam Lantinga
parent 4d9e7a2a68
commit 0ca8027205

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@@ -797,7 +797,7 @@ typedef struct SDL_PenProximityEvent
SDL_EventType type; /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
} SDL_PenProximityEvent;
@@ -817,7 +817,7 @@ typedef struct SDL_PenMotionEvent
SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X coordinate, relative to window */