Only draw if state was set successfully in the Vulkan renderer

This can fail if there is drawing queued when the device is reset and all textures are freed. This also fixes a crash when that happens.
This commit is contained in:
Sam Lantinga
2026-09-11 14:07:40 -07:00
parent 0aa28e2629
commit 0cb26f9f6d

View File

@@ -4424,8 +4424,12 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
int numSamplers = 0;
VkSampler samplers[2];
VULKAN_PixelShaderConstants constants;
VkDescriptorSetLayout descriptorSetLayout = textureData->yuvPipeline ? textureData->yuvPipeline->descriptorSetLayoutYcbcr : rendererData->descriptorSetLayout;
VkPipelineLayout pipelineLayout = textureData->yuvPipeline ? textureData->yuvPipeline->pipelineLayoutYcbcr : rendererData->pipelineLayout;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineLayout pipelineLayout;
if (!textureData) {
return SDL_SetError("Texture is not currently available");
}
VULKAN_SetupShaderConstants(renderer, cmd, texture, &constants);
@@ -4494,6 +4498,13 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
samplers[numSamplers++] = samplers[0];
}
if (textureData->yuvPipeline) {
descriptorSetLayout = textureData->yuvPipeline->descriptorSetLayoutYcbcr;
pipelineLayout = textureData->yuvPipeline->pipelineLayoutYcbcr;
} else {
descriptorSetLayout = rendererData->descriptorSetLayout;
pipelineLayout = rendererData->pipelineLayout;
}
return VULKAN_SetDrawState(renderer, cmd, pipelineLayout, descriptorSetLayout, &constants, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, numImageViews, imageViews, numSamplers, samplers, matrix, stateCache, textureData->yuv);
}
@@ -4611,15 +4622,17 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
size_t line_start = 0;
size_t line_end = line_start + count - 1;
if (verts[line_start].pos[0] != verts[line_end].pos[0] || verts[line_start].pos[1] != verts[line_end].pos[1]) {
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 0, NULL, 0, NULL, NULL, &stateCache, false);
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, start + line_end, 1);
have_point_draw_state = true;
if (VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 0, NULL, 0, NULL, NULL, &stateCache, false)) {
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, start + line_end, 1);
have_point_draw_state = true;
}
}
if (count > 2) {
// joined lines cannot be grouped
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, 0, NULL, 0, NULL, NULL, &stateCache, false);
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, start, count);
if (VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, 0, NULL, 0, NULL, NULL, &stateCache, false)) {
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, start, count);
}
} else {
// let's group non joined lines
SDL_RenderCommand *finalcmd = cmd;
@@ -4648,17 +4661,19 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
line_end = line_start + nextcmd->data.draw.count - 1;
if (verts[line_start].pos[0] != verts[line_end].pos[0] || verts[line_start].pos[1] != verts[line_end].pos[1]) {
if (!have_point_draw_state) {
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 0, NULL, 0, NULL, NULL, &stateCache, false);
have_point_draw_state = true;
have_point_draw_state = VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 0, NULL, 0, NULL, NULL, &stateCache, false);
}
if (have_point_draw_state) {
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, start + line_end, 1);
}
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, start + line_end, 1);
}
count += nextcmd->data.draw.count;
}
}
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 0, NULL, 0, NULL, NULL, &stateCache, false);
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, start, count);
if (VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 0, NULL, 0, NULL, NULL, &stateCache, false)) {
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, start, count);
}
cmd = finalcmd; // skip any copy commands we just combined in here.
}
@@ -4713,16 +4728,20 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
}
if (thiscmdtype == SDL_RENDERCMD_GEOMETRY) {
bool setState;
if (thistexture) {
VULKAN_SetCopyState(renderer, cmd, NULL, &stateCache);
setState = VULKAN_SetCopyState(renderer, cmd, NULL, &stateCache);
} else {
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, NULL, 0, NULL, NULL, &stateCache, false);
setState = VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, NULL, 0, NULL, NULL, &stateCache, false);
}
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, start, count);
if (setState) {
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, start, count);
}
} else {
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 0, NULL, 0, NULL, NULL, &stateCache, false);
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, start, count);
if (VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 0, NULL, 0, NULL, NULL, &stateCache, false)) {
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, start, count);
}
}
cmd = finalcmd; // skip any copy commands we just combined in here.
break;