Sync SDL3 wiki -> header

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SDL Wiki Bot
2024-09-26 23:29:38 +00:00
parent f267ec7681
commit 0d593cf39a

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@@ -308,8 +308,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path);
* Note that this will not copy files across filesystems/drives/volumes, as
* that is a much more complicated (and possibly time-consuming) operation.
*
* Which is to say, if this function fails, SDL_CopyFile() to a temporary
* file in the same directory as `newpath`, then SDL_RenamePath() from the
* Which is to say, if this function fails, SDL_CopyFile() to a temporary file
* in the same directory as `newpath`, then SDL_RenamePath() from the
* temporary file to `newpath` and SDL_RemovePath() on `oldpath` might work
* for files. Renaming a non-empty directory across filesystems is
* dramatically more complex, however.
@@ -330,26 +330,25 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char
* contents of the file at `oldpath`.
*
* This function will block until the copy is complete, which might be a
* significant time for large files on slow disks. On some platforms, the
* copy can be handed off to the OS itself, but on others SDL might just open
* both paths, and read from one and write to the other.
* significant time for large files on slow disks. On some platforms, the copy
* can be handed off to the OS itself, but on others SDL might just open both
* paths, and read from one and write to the other.
*
* Note that this is not an atomic operation! If something tries to read from
* `newpath` while the copy is in progress, it will see an incomplete copy
* of the data, and if the calling thread terminates (or the power goes out)
* `newpath` while the copy is in progress, it will see an incomplete copy of
* the data, and if the calling thread terminates (or the power goes out)
* during the copy, `oldpath`'s previous contents will be gone, replaced with
* an incomplete copy of the data. To avoid this risk, it is recommended that
* the app copy to a temporary file in the same directory as `newpath`, and
* if the copy is successful, use SDL_RenamePath() to replace `newpath` with
* the temporary file. This will ensure that reads of `newpath` will either
* see a complete copy of the data, or it will see the pre-copy state of
* `newpath`.
* the app copy to a temporary file in the same directory as `newpath`, and if
* the copy is successful, use SDL_RenamePath() to replace `newpath` with the
* temporary file. This will ensure that reads of `newpath` will either see a
* complete copy of the data, or it will see the pre-copy state of `newpath`.
*
* This function attempts to synchronize the newly-copied data to disk before
* returning, if the platform allows it, so that the renaming trick will not
* have a problem in a system crash or power failure, where the file could
* be renamed but the contents never made it from the system file cache to
* the physical disk.
* have a problem in a system crash or power failure, where the file could be
* renamed but the contents never made it from the system file cache to the
* physical disk.
*
* If the copy fails for any reason, the state of `newpath` is undefined. It
* might be half a copy, it might be the untouched data of what was already