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Sync SDL3 wiki -> header
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@@ -1149,9 +1149,9 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStre
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*
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*
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* The frequency ratio is used to adjust the rate at which input data is
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* The frequency ratio is used to adjust the rate at which input data is
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* consumed. Changing this effectively modifies the speed and pitch of the
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* consumed. Changing this effectively modifies the speed and pitch of the
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* audio. A value greater than 1.0f will play the audio faster, and at a higher
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* audio. A value greater than 1.0f will play the audio faster, and at a
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* pitch. A value less than 1.0f will play the audio slower, and at a lower
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* higher pitch. A value less than 1.0f will play the audio slower, and at a
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* pitch. 1.0f means play at normal speed.
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* lower pitch. 1.0f means play at normal speed.
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*
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*
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* This is applied during SDL_GetAudioStreamData, and can be continuously
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* This is applied during SDL_GetAudioStreamData, and can be continuously
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* changed to create various effects.
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* changed to create various effects.
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