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Only use the default gamepad mapping if an automatic mapping isn't available
Fixes https://github.com/libsdl-org/SDL/issues/10162
This commit is contained in:
@@ -1676,9 +1676,6 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *
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}
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}
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#endif /* SDL_PLATFORM_LINUX */
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#endif /* SDL_PLATFORM_LINUX */
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if (!mapping) {
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mapping = s_pDefaultMapping;
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}
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return mapping;
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return mapping;
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}
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}
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@@ -1793,6 +1790,9 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id
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}
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}
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}
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}
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if (!mapping) {
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mapping = s_pDefaultMapping;
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}
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return mapping;
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return mapping;
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}
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}
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@@ -2546,7 +2546,7 @@ SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid)
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SDL_LockJoysticks();
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SDL_LockJoysticks();
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{
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{
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if (SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid) != NULL) {
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if (s_pDefaultMapping || SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid) != NULL) {
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retval = SDL_TRUE;
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retval = SDL_TRUE;
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} else {
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} else {
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retval = SDL_FALSE;
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retval = SDL_FALSE;
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