Sync SDL3 wiki -> header

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SDL Wiki Bot
2024-07-03 18:39:46 +00:00
parent ece76ec90d
commit 98f27b8f2e

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@@ -58,17 +58,17 @@
* - BC = back center speaker
* - LFE = low-frequency speaker
*
* These are listed in the order they are laid out in
* memory, so "FL, FR" means "the front left speaker is
* laid out in memory first, then the front right, then
* it repeats for the next audio frame".
* These are listed in the order they are laid out in memory, so "FL, FR"
* means "the front left speaker is laid out in memory first, then the front
* right, then it repeats for the next audio frame".
*
* - 1 channel (mono) layout: FRONT
* - 2 channels (stereo) layout: FL, FR
* - 3 channels (2.1) layout: FL, FR, LFE
* - 4 channels (quad) layout: FL, FR, BL, BR
* - 5 channels (4.1) layout: FL, FR, LFE, BL, BR
* - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be BL, BR)
* - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be
* BL, BR)
* - 7 channels (6.1) layout: FL, FR, FC, LFE, BC, SL, SR
* - 8 channels (7.1) layout: FL, FR, FC, LFE, BL, BR, SL, SR
*
@@ -304,8 +304,8 @@ typedef Uint32 SDL_AudioDeviceID;
/**
* Maximum channels that an SDL_AudioSpec channel map can handle.
*
* This is (currently) double the number of channels that SDL supports,
* to allow for future expansion while maintaining binary compatibility.
* This is (currently) double the number of channels that SDL supports, to
* allow for future expansion while maintaining binary compatibility.
*
* \since This macro is available since SDL 3.0.0.
*