Explicitly retain and release NSObjects in C structures

Fixes https://github.com/libsdl-org/SDL/issues/9021
Fixes https://github.com/libsdl-org/SDL/issues/9042

(cherry picked from commit 42cdbf6b21)
(cherry picked from commit 971c5c2610)
This commit is contained in:
Sam Lantinga
2024-02-12 10:20:06 -08:00
parent 0f6a682ea6
commit 0fb294ade4

View File

@@ -510,7 +510,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
NSDictionary<NSString *, GCControllerElement *> *elements = controller.physicalInputProfile.elements;
/* Provide both axes and analog buttons as SDL axes */
device->axes = [[[elements allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]
NSArray *axes = [[[elements allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]
filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(id object, NSDictionary *bindings) {
GCControllerElement *element;
@@ -527,8 +527,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
}
return NO;
}]];
device->naxes = (int)device->axes.count;
device->buttons = [[[elements allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]
NSArray *buttons = [[[elements allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]
filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(id object, NSDictionary *bindings) {
GCControllerElement *element;
@@ -542,7 +541,12 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
}
return NO;
}]];
device->nbuttons = (int)device->buttons.count;
/* Explicitly retain the arrays because SDL_JoystickDeviceItem is a
* struct, and ARC doesn't work with structs. */
device->naxes = (int)axes.count;
device->axes = (__bridge NSArray *)CFBridgingRetain(axes);
device->nbuttons = (int)buttons.count;
device->buttons = (__bridge NSArray *)CFBridgingRetain(buttons);
subtype = 4;
#ifdef DEBUG_CONTROLLER_PROFILE
@@ -779,13 +783,20 @@ static SDL_JoystickDeviceItem *IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *
#ifdef SDL_JOYSTICK_MFI
@autoreleasepool {
/* These were explicitly retained in the struct, so they should be explicitly released before freeing the struct. */
if (device->controller) {
/* The controller was explicitly retained in the struct, so it
* should be explicitly released before freeing the struct. */
GCController *controller = CFBridgingRelease((__bridge CFTypeRef)(device->controller));
controller.controllerPausedHandler = nil;
device->controller = nil;
}
if (device->axes) {
NSArray *axes = CFBridgingRelease((__bridge CFTypeRef)(device->axes));
device->axes = nil;
}
if (device->buttons) {
NSArray *buttons = CFBridgingRelease((__bridge CFTypeRef)(device->buttons));
device->buttons = nil;
}
}
#endif /* SDL_JOYSTICK_MFI */