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Added SDL_GetWindows()
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@@ -480,6 +480,7 @@ SDL3_0.0.0 {
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SDL_GetWindowSurface;
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SDL_GetWindowSurfaceVSync;
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SDL_GetWindowTitle;
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SDL_GetWindows;
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SDL_GlobDirectory;
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SDL_GlobStorageDirectory;
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SDL_HapticEffectSupported;
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@@ -505,6 +505,7 @@
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#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
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#define SDL_GetWindowSurfaceVSync SDL_GetWindowSurfaceVSync_REAL
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#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
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#define SDL_GetWindows SDL_GetWindows_REAL
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#define SDL_GlobDirectory SDL_GlobDirectory_REAL
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#define SDL_GlobStorageDirectory SDL_GlobStorageDirectory_REAL
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#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
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@@ -525,6 +525,7 @@ SDL_DYNAPI_PROC(int,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowSurfaceVSync,(SDL_Window *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Window**,SDL_GetWindows,(int *a),(a),return)
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SDL_DYNAPI_PROC(char**,SDL_GlobDirectory,(const char *a, const char *b, SDL_GlobFlags c, int *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(char**,SDL_GlobStorageDirectory,(SDL_Storage *a, const char *b, const char *c, SDL_GlobFlags d, int *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HapticEffectSupported,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
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