Sync SDL3 wiki -> header

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SDL Wiki Bot
2024-06-24 18:50:19 +00:00
parent 2f5b20fcb5
commit 2c745dbd3c

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@@ -1289,7 +1289,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed);
* Example: to simulate a d6 use `SDL_rand(6) + 1` The +1 converts 0..5 to
* 1..6
*
* If you want to generate a pseudo-random number in the full range of Sint32, you should use: (Sint32)SDL_rand_bits()
* If you want to generate a pseudo-random number in the full range of Sint32,
* you should use: (Sint32)SDL_rand_bits()
*
* If you want reproducible output, be sure to initialize with SDL_srand()
* first.
@@ -1365,10 +1366,11 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits(void);
* roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and
* much worse as n gets bigger.
*
* Example: to simulate a d6 use `SDL_rand_r(state, 6) + 1` The +1 converts 0..5 to
* 1..6
* Example: to simulate a d6 use `SDL_rand_r(state, 6) + 1` The +1 converts
* 0..5 to 1..6
*
* If you want to generate a pseudo-random number in the full range of Sint32, you should use: (Sint32)SDL_rand_bits_r(state)
* If you want to generate a pseudo-random number in the full range of Sint32,
* you should use: (Sint32)SDL_rand_bits_r(state)
*
* There are no guarantees as to the quality of the random sequence produced,
* and this should not be used for security (cryptography, passwords) or where
@@ -1376,11 +1378,13 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits(void);
* libraries available with different characteristics and you should pick one
* of those to meet any serious needs.
*
* \param state a pointer to the current random number state, this may not be NULL.
* \param state a pointer to the current random number state, this may not be
* NULL.
* \param n the number of possible outcomes. n must be positive.
* \returns a random value in the range of [0 .. n-1].
*
* \threadsafety This function is thread-safe, as long as the state pointer isn't shared between threads.
* \threadsafety This function is thread-safe, as long as the state pointer
* isn't shared between threads.
*
* \since This function is available since SDL 3.0.0.
*
@@ -1402,10 +1406,12 @@ extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_r(Uint64 *state, Sint32 n);
* libraries available with different characteristics and you should pick one
* of those to meet any serious needs.
*
* \param state a pointer to the current random number state, this may not be NULL.
* \param state a pointer to the current random number state, this may not be
* NULL.
* \returns a random value in the range of [0.0, 1.0).
*
* \threadsafety This function is thread-safe, as long as the state pointer isn't shared between threads.
* \threadsafety This function is thread-safe, as long as the state pointer
* isn't shared between threads.
*
* \since This function is available since SDL 3.0.0.
*
@@ -1426,10 +1432,12 @@ extern SDL_DECLSPEC float SDLCALL SDL_randf_r(Uint64 *state);
* libraries available with different characteristics and you should pick one
* of those to meet any serious needs.
*
* \param state a pointer to the current random number state, this may not be NULL.
* \param state a pointer to the current random number state, this may not be
* NULL.
* \returns a random value in the range of [0-SDL_MAX_UINT32].
*
* \threadsafety This function is thread-safe, as long as the state pointer isn't shared between threads.
* \threadsafety This function is thread-safe, as long as the state pointer
* isn't shared between threads.
*
* \since This function is available since SDL 3.0.0.
*