mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
@@ -4381,6 +4381,27 @@ extern "C" {
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*/
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#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS"
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/**
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* A variable controlling whether SDL backend information is logged.
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*
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* The variable can be set to the following values:
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*
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* - "0": Subsystem information will not be logged. (default)
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* - "1": Subsystem information will be logged.
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*
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* This is generally meant to be used as an environment variable to let
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* end-users report what subsystems were chosen on their system, to aid
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* in debugging. Logged information is sent through SDL_Log(), which
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* means by default they appear on stdout on most platforms or maybe
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* OutputDebugString() on Windows, and can be funneled by the app with
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* SDL_SetLogOutputFunction(), etc.
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*
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* This hint can be set anytime, but the specific logs are generated
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* during subsystem init.
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*
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* \since This hint is available since SDL 3.4.0.
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*/
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#define SDL_HINT_LOG_BACKENDS "SDL_LOG_BACKENDS"
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/**
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* An enumeration of hint priorities.
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@@ -552,3 +552,12 @@ char *SDL_CreateDeviceName(Uint16 vendor, Uint16 product, const char *vendor_nam
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return name;
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}
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void SDL_LogBackend(const char *subsystem, const char *backend)
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{
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if (SDL_GetHintBoolean(SDL_HINT_LOG_BACKENDS, false)) {
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SDL_Log("SDL_BACKEND: %s -> '%s'", subsystem, backend);
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}
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}
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@@ -75,4 +75,7 @@ extern const char *SDL_GetPersistentString(const char *string);
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extern char *SDL_CreateDeviceName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name, const char *default_name);
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// Log what backend a subsystem chose, if a hint was set to do so. Useful for debugging.
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extern void SDL_LogBackend(const char *subsystem, const char *backend);
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#endif // SDL_utils_h_
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@@ -1006,7 +1006,9 @@ bool SDL_InitAudio(const char *driver_name)
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}
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}
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if (!initialized) {
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if (initialized) {
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SDL_LogBackend("audio", current_audio.name);
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} else {
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// specific drivers will set the error message if they fail, but otherwise we do it here.
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if (!tried_to_init) {
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if (driver_name) {
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@@ -1524,7 +1524,9 @@ bool SDL_CameraInit(const char *driver_name)
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}
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}
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if (!initialized) {
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if (initialized) {
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SDL_LogBackend("camera", camera_driver.name);
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} else {
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// specific drivers will set the error message if they fail, but otherwise we do it here.
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if (!tried_to_init) {
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if (driver_name) {
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@@ -711,6 +711,7 @@ SDL_GPUDevice *SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props)
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selectedBackend = SDL_GPUSelectBackend(props);
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if (selectedBackend != NULL) {
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SDL_LogBackend("gpu", selectedBackend->name);
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debug_mode = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, true);
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preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN, false);
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@@ -512,10 +512,12 @@ static void MaybeInitializeLibUring(void)
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{
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if (SDL_ShouldInit(&liburing_init)) {
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if (LoadLibUring()) {
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SDL_LogBackend("asyncio", "liburing");
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CreateAsyncIOQueue = SDL_SYS_CreateAsyncIOQueue_liburing;
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QuitAsyncIO = SDL_SYS_QuitAsyncIO_liburing;
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AsyncIOFromFile = SDL_SYS_AsyncIOFromFile_liburing;
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} else { // can't use liburing? Use the "generic" threadpool implementation instead.
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SDL_LogBackend("asyncio", "generic");
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CreateAsyncIOQueue = SDL_SYS_CreateAsyncIOQueue_Generic;
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QuitAsyncIO = SDL_SYS_QuitAsyncIO_Generic;
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AsyncIOFromFile = SDL_SYS_AsyncIOFromFile_Generic;
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@@ -511,10 +511,12 @@ static void MaybeInitializeWinIoRing(void)
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{
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if (SDL_ShouldInit(&ioring_init)) {
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if (LoadWinIoRing()) {
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SDL_LogBackend("asyncio", "ioring");
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CreateAsyncIOQueue = SDL_SYS_CreateAsyncIOQueue_ioring;
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QuitAsyncIO = SDL_SYS_QuitAsyncIO_ioring;
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AsyncIOFromFile = SDL_SYS_AsyncIOFromFile_ioring;
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} else { // can't use ioring? Use the "generic" threadpool implementation instead.
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SDL_LogBackend("asyncio", "generic");
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CreateAsyncIOQueue = SDL_SYS_CreateAsyncIOQueue_Generic;
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QuitAsyncIO = SDL_SYS_QuitAsyncIO_Generic;
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AsyncIOFromFile = SDL_SYS_AsyncIOFromFile_Generic;
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@@ -84,7 +84,7 @@ static SDL_GetPowerInfo_Impl implementations[] = {
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SDL_PowerState SDL_GetPowerInfo(int *seconds, int *percent)
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{
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#ifndef SDL_POWER_DISABLED
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const int total = sizeof(implementations) / sizeof(implementations[0]);
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const int total = SDL_arraysize(implementations);
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SDL_PowerState result = SDL_POWERSTATE_UNKNOWN;
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int i;
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#endif
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@@ -1063,7 +1063,9 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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}
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}
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if (!rc) {
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if (rc) {
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SDL_LogBackend("render", renderer->name);
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} else {
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if (driver_name) {
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SDL_SetError("%s not available", driver_name);
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} else {
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@@ -118,7 +118,9 @@ SDL_Storage *SDL_OpenTitleStorage(const char *override, SDL_PropertiesID props)
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}
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}
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}
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if (!storage) {
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if (storage) {
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SDL_LogBackend("title_storage", titlebootstrap[i]->name);
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} else {
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if (driver_name) {
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SDL_SetError("%s not available", driver_name);
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} else {
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@@ -160,7 +162,9 @@ SDL_Storage *SDL_OpenUserStorage(const char *org, const char *app, SDL_Propertie
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}
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}
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}
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if (!storage) {
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if (storage) {
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SDL_LogBackend("user_storage", userbootstrap[i]->name);
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} else {
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if (driver_name) {
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SDL_SetError("%s not available", driver_name);
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} else {
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@@ -679,7 +679,9 @@ bool SDL_VideoInit(const char *driver_name)
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}
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}
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}
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if (!video) {
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if (video) {
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SDL_LogBackend("video", bootstrap[i]->name);
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} else {
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if (driver_name) {
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SDL_SetError("%s not available", driver_name);
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goto pre_driver_error;
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