mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-01-21 12:20:40 +00:00
cmake: rely on targets from the main cmake script
This commit is contained in:
committed by
Anonymous Maarten
parent
14ffaba399
commit
11ef4df207
@@ -1,87 +1,37 @@
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cmake_minimum_required(VERSION 3.0)
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project(SDL3_test)
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enable_testing()
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include("${CMAKE_CURRENT_LIST_DIR}/../cmake/sdlplatform.cmake")
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SDL_DetectCMakePlatform()
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include(CheckCCompilerFlag)
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include(CheckIncludeFile)
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include(CMakeParseArguments)
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include(CMakePushCheckState)
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include(GNUInstallDirs)
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set(SDL_TEST_EXECUTABLES)
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set(SDL_TESTS_NONINTERACTIVE)
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set(SDL_TESTS_NEEDS_ESOURCES)
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macro(add_sdl_test_executable TARGET)
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cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES" "" "" ${ARGN})
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add_executable(${TARGET} ${AST_UNPARSED_ARGUMENTS})
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list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
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if(AST_NONINTERACTIVE)
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list(APPEND SDL_TESTS_NONINTERACTIVE ${TARGET})
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endif()
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if(AST_NEEDS_RESOURCES)
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list(APPEND SDL_TESTS_NEEDS_ESOURCES ${TARGET})
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endif()
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endmacro()
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if(NOT TARGET SDL3::SDL3-static)
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find_package(SDL3 3.0.0 REQUIRED COMPONENTS SDL3-static SDL3_test)
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endif()
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enable_testing()
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if(SDL_INSTALL_TESTS)
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include(GNUInstallDirs)
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endif()
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if(N3DS)
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link_libraries(SDL3::SDL3_main)
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endif()
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if(PSP)
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link_libraries(
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SDL3::SDL3_main
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SDL3::SDL3_test
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SDL3::SDL3-static
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GL
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pspvram
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pspvfpu
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pspdisplay
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pspgu
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pspge
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pspaudio
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pspctrl
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psphprm
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psppower
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)
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elseif(PS2)
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link_libraries(
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SDL3_main
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SDL3_test
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SDL3-static
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patches
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gskit
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dmakit
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ps2_drivers
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)
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else()
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link_libraries(SDL3::SDL3_test SDL3::SDL3-static)
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endif()
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set(SDL_TESTS_LINK_SHARED_DEFAULT ON)
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if(WINDOWS)
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# mingw32 must come before SDL3_main to link successfully
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if(MINGW OR CYGWIN)
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link_libraries(mingw32)
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endif()
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# Avoid missing dll error by linking to static SDL library,
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# alternatively, copy dll to build directory in a post build event.
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set(SDL_TESTS_LINK_SHARED_DEFAULT OFF)
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endif()
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if(EMSCRIPTEN OR N3DS OR PS2 OR PSP OR RISCOS OR VITA)
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set(SDL_TESTS_LINK_SHARED_DEFAULT OFF)
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endif()
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# CET support was added in VS 16.7
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if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
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link_libraries(-CETCOMPAT)
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endif()
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option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" ${SDL_TESTS_LINK_SHARED_DEFAULT})
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# FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
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# but we need them for VS as well.
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link_libraries(SDL3_main)
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add_definitions(-Dmain=SDL_main)
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if(SDL_TESTS_LINK_SHARED)
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set(sdl_name_component SDL3)
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else()
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set(sdl_name_component SDL3-static)
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endif()
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if(NOT TARGET SDL3::${sdl_name_component})
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find_package(SDL3 3.0.0 REQUIRED COMPONENTS ${sdl_name_component} SDL3_main SDL3_test)
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endif()
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# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
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@@ -91,32 +41,83 @@ if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
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find_package(OpenGL)
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endif()
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if (OPENGL_FOUND)
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add_definitions(-DHAVE_OPENGL)
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endif()
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set(SDL_TEST_EXECUTABLES)
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set(SDL_TESTS_NONINTERACTIVE)
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add_library(sdltests_utils OBJECT
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testutils.c
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)
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target_link_libraries(sdltests_utils PRIVATE SDL3::${sdl_name_component})
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file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
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macro(add_sdl_test_executable TARGET)
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cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS" "" "" ${ARGN})
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set(SOURCES ${AST_UNPARSED_ARGUMENTS})
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if(AST_TESTUTILS)
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list(APPEND SOURCES $<TARGET_OBJECTS:sdltests_utils>)
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endif()
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if(AST_NEEDS_RESOURCES)
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list(APPEND SOURCES ${RESOURCE_FILES})
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endif()
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add_executable(${TARGET} ${SOURCES})
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target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_main SDL3::SDL3_test SDL3::${sdl_name_component})
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list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
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if(AST_NONINTERACTIVE)
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list(APPEND SDL_TESTS_NONINTERACTIVE ${TARGET})
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endif()
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if(AST_NEEDS_RESOURCES)
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if(PSP OR PS2)
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
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else()
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
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endif()
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if(APPLE)
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# Make sure resource files get installed into macOS/iOS .app bundles.
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set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
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endif()
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endif()
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if(WINDOWS)
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# CET support was added in VS 16.7
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if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
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set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
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endif()
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elseif(PSP)
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target_link_libraries(${TARGET} PRIVATE GL)
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endif()
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if(OPENGL_FOUND)
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target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
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endif()
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endmacro()
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check_include_file(signal.h HAVE_SIGNAL_H)
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if (HAVE_SIGNAL_H)
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if(HAVE_SIGNAL_H)
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add_definitions(-DHAVE_SIGNAL_H)
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endif()
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check_include_file(libudev.h HAVE_LIBUDEV_H)
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if (HAVE_LIBUDEV_H)
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if(HAVE_LIBUDEV_H)
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add_definitions(-DHAVE_LIBUDEV_H)
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endif()
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add_sdl_test_executable(checkkeys checkkeys.c)
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add_sdl_test_executable(checkkeysthreads checkkeysthreads.c)
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add_sdl_test_executable(loopwave NEEDS_RESOURCES loopwave.c testutils.c)
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add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES loopwavequeue.c testutils.c)
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add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS loopwave.c)
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add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES TESTUTILS loopwavequeue.c)
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add_sdl_test_executable(testsurround testsurround.c)
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add_sdl_test_executable(testresample NEEDS_RESOURCES testresample.c)
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add_sdl_test_executable(testaudioinfo testaudioinfo.c)
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file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
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add_sdl_test_executable(testautomation NEEDS_RESOURCES ${TESTAUTOMATION_SOURCE_FILES})
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add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES testmultiaudio.c testutils.c)
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add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES testaudiohotplug.c testutils.c)
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add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS testmultiaudio.c)
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add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS testaudiohotplug.c)
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add_sdl_test_executable(testaudiocapture testaudiocapture.c)
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add_sdl_test_executable(testatomic NONINTERACTIVE testatomic.c)
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add_sdl_test_executable(testintersections testintersections.c)
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@@ -134,19 +135,19 @@ if(LINUX AND TARGET sdl-build-options)
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endif()
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add_sdl_test_executable(testfile testfile.c)
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add_sdl_test_executable(testgamecontroller NEEDS_RESOURCES testgamecontroller.c testutils.c)
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add_sdl_test_executable(testgeometry testgeometry.c testutils.c)
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add_sdl_test_executable(testgamecontroller NEEDS_RESOURCES TESTUTILS testgamecontroller.c)
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add_sdl_test_executable(testgeometry TESTUTILS testgeometry.c)
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add_sdl_test_executable(testgesture testgesture.c)
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add_sdl_test_executable(testgl2 testgl2.c)
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add_sdl_test_executable(testgles testgles.c)
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add_sdl_test_executable(testgles2 testgles2.c)
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add_sdl_test_executable(testgles2_sdf testgles2_sdf.c testutils.c)
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add_sdl_test_executable(testgles2_sdf TESTUTILS testgles2_sdf.c)
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add_sdl_test_executable(testhaptic testhaptic.c)
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add_sdl_test_executable(testhotplug testhotplug.c)
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add_sdl_test_executable(testrumble testrumble.c)
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add_sdl_test_executable(testthread NONINTERACTIVE testthread.c)
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add_sdl_test_executable(testiconv NEEDS_RESOURCES testiconv.c testutils.c)
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add_sdl_test_executable(testime NEEDS_RESOURCES testime.c testutils.c)
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add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS testiconv.c)
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add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS testime.c)
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add_sdl_test_executable(testjoystick testjoystick.c)
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add_sdl_test_executable(testkeys testkeys.c)
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add_sdl_test_executable(testloadso testloadso.c)
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@@ -155,11 +156,10 @@ add_sdl_test_executable(testlock testlock.c)
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add_sdl_test_executable(testmouse testmouse.c)
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if(APPLE)
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add_sdl_test_executable(testnative NEEDS_RESOURCES
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add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS
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testnative.c
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testnativecocoa.m
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testnativex11.c
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testutils.c
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)
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cmake_push_check_state()
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@@ -169,39 +169,39 @@ if(APPLE)
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set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
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endif()
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elseif(WINDOWS)
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add_sdl_test_executable(testnative NEEDS_RESOURCES testnative.c testnativew32.c testutils.c)
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add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativew32.c)
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elseif(HAVE_X11)
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add_sdl_test_executable(testnative NEEDS_RESOURCES testnative.c testnativex11.c testutils.c)
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target_link_libraries(testnative X11)
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add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativex11.c)
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target_link_libraries(testnative PRIVATE X11)
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endif()
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add_sdl_test_executable(testoverlay2 NEEDS_RESOURCES testoverlay2.c testyuv_cvt.c testutils.c)
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add_sdl_test_executable(testoverlay2 NEEDS_RESOURCES TESTUTILS testoverlay2.c testyuv_cvt.c)
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add_sdl_test_executable(testplatform NONINTERACTIVE testplatform.c)
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add_sdl_test_executable(testpower NONINTERACTIVE testpower.c)
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add_sdl_test_executable(testfilesystem NONINTERACTIVE testfilesystem.c)
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add_sdl_test_executable(testrendertarget NEEDS_RESOURCES testrendertarget.c testutils.c)
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add_sdl_test_executable(testscale NEEDS_RESOURCES testscale.c testutils.c)
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add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS testrendertarget.c)
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add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS testscale.c)
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add_sdl_test_executable(testsem testsem.c)
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add_sdl_test_executable(testsensor testsensor.c)
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add_sdl_test_executable(testshader NEEDS_RESOURCES testshader.c)
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add_sdl_test_executable(testshape NEEDS_RESOURCES testshape.c)
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add_sdl_test_executable(testsprite2 NEEDS_RESOURCES testsprite2.c testutils.c)
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add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES testspriteminimal.c testutils.c)
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add_sdl_test_executable(teststreaming NEEDS_RESOURCES teststreaming.c testutils.c)
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add_sdl_test_executable(testsprite2 NEEDS_RESOURCES TESTUTILS testsprite2.c)
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add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS testspriteminimal.c)
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add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS teststreaming.c)
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add_sdl_test_executable(testtimer NONINTERACTIVE testtimer.c)
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add_sdl_test_executable(testurl testurl.c)
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add_sdl_test_executable(testver NONINTERACTIVE testver.c)
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add_sdl_test_executable(testviewport NEEDS_RESOURCES testviewport.c testutils.c)
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add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS testviewport.c)
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add_sdl_test_executable(testwm2 testwm2.c)
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add_sdl_test_executable(testyuv NEEDS_RESOURCES testyuv.c testyuv_cvt.c)
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add_sdl_test_executable(torturethread torturethread.c)
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add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES testrendercopyex.c testutils.c)
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add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS testrendercopyex.c)
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add_sdl_test_executable(testmessage testmessage.c)
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add_sdl_test_executable(testdisplayinfo testdisplayinfo.c)
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add_sdl_test_executable(testqsort NONINTERACTIVE testqsort.c)
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add_sdl_test_executable(testbounds testbounds.c)
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add_sdl_test_executable(testcustomcursor testcustomcursor.c)
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add_sdl_test_executable(controllermap NEEDS_RESOURCES controllermap.c testutils.c)
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add_sdl_test_executable(controllermap NEEDS_RESOURCES TESTUTILS controllermap.c)
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add_sdl_test_executable(testvulkan testvulkan.c)
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add_sdl_test_executable(testoffscreen testoffscreen.c)
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@@ -241,61 +241,24 @@ endif()
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if(OPENGL_FOUND)
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if(TARGET OpenGL::GL)
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target_link_libraries(testshader OpenGL::GL)
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target_link_libraries(testgl2 OpenGL::GL)
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target_link_libraries(testshader PRIVATE OpenGL::GL)
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target_link_libraries(testgl2 PRIVATE OpenGL::GL)
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else()
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if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
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set(OPENGL_gl_LIBRARY GL)
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endif()
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# emscripten's FindOpenGL.cmake does not create OpenGL::GL
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target_link_libraries(testshader ${OPENGL_gl_LIBRARY})
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target_link_libraries(testgl2 ${OPENGL_gl_LIBRARY})
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target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
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target_link_libraries(testgl2 PRIVATE ${OPENGL_gl_LIBRARY})
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endif()
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endif()
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if(EMSCRIPTEN)
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target_link_libraries(testshader -sLEGACY_GL_EMULATION)
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set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
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endif()
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file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
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file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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if(PSP)
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# Build EBOOT files if building for PSP
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set(BUILD_EBOOT
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${SDL_TESTS_NEEDS_ESOURCES}
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testatomic
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testaudiocapture
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testaudioinfo
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testbounds
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testdisplayinfo
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testdraw2
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testdrawchessboard
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testerror
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testfile
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testfilesystem
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testgeometry
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testgl2
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testhittesting
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testiconv
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testintersections
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testjoystick
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testlock
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testmessage
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testoverlay2
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testplatform
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testpower
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testqsort
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testsem
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teststreaming
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testsurround
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testthread
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testtimer
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testver
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testviewport
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testwm2
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torturethread
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)
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foreach(APP IN LISTS BUILD_EBOOT)
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foreach(APP ${SDL_TEST_EXECUTABLES})
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create_pbp_file(
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TARGET ${APP}
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TITLE SDL-${APP}
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@@ -314,7 +277,7 @@ if(PSP)
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$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
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)
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if(${BUILD_PRX})
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if(BUILD_PRX)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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@@ -340,7 +303,7 @@ if(N3DS)
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set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
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file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
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foreach(APP IN LISTS SDL_TEST_EXECUTABLES)
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foreach(APP ${SDL_TEST_EXECUTABLES})
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get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
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set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
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ctr_generate_smdh("${SMDH_FILE}"
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@@ -359,8 +322,8 @@ endif()
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if(RISCOS)
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set(SDL_TEST_EXECUTABLES_AIF)
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foreach(APP IN LISTS SDL_TEST_EXECUTABLES)
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target_link_options(${APP} PRIVATE -static)
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foreach(APP ${SDL_TEST_EXECUTABLES})
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set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
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add_custom_command(
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||||
OUTPUT ${APP},ff8
|
||||
COMMAND elf2aif ${APP} ${APP},ff8
|
||||
@@ -371,39 +334,20 @@ if(RISCOS)
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
foreach(APP IN LISTS SDL_TESTS_NEEDS_RESOURCES)
|
||||
foreach(RESOURCE_FILE ${RESOURCE_FILES})
|
||||
if(PSP OR PS2)
|
||||
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP})
|
||||
else()
|
||||
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
|
||||
endif()
|
||||
endforeach(RESOURCE_FILE)
|
||||
if(APPLE)
|
||||
# Make sure resource files get installed into macOS/iOS .app bundles.
|
||||
target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
|
||||
set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
|
||||
# platforms (iOS, for example).
|
||||
if(APPLE)
|
||||
if(${CMAKE_VERSION} VERSION_LESS "3.7.0")
|
||||
if(CMAKE_VERSION VERSION_LESS "3.7.0")
|
||||
# CMake's 'BUILDSYSTEM_TARGETS' property is only available in
|
||||
# CMake 3.7 and above.
|
||||
message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
|
||||
else()
|
||||
get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS)
|
||||
foreach(CURRENT_TARGET IN LISTS TARGETS)
|
||||
get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE)
|
||||
if(TARGET_TYPE STREQUAL "EXECUTABLE")
|
||||
set_target_properties("${CURRENT_TARGET}" PROPERTIES
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
|
||||
)
|
||||
endif()
|
||||
foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
|
||||
set_target_properties("${CURRENT_TARGET}" PROPERTIES
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
|
||||
)
|
||||
endforeach()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
Reference in New Issue
Block a user